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24-Hour Custom Story Challenge - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: 24-Hour Custom Story Challenge (/thread-11469.html) |
RE: 24-Hour Custom Story Challenge - palistov - 11-24-2011 Yeah I didn't want to waste time fiddling with CamStudio though haha RE: 24-Hour Custom Story Challenge - Statyk - 11-24-2011 Should any introductions/credits be made? RE: 24-Hour Custom Story Challenge - Kman - 11-24-2011 ok so i've been at this for a few hours now (something like 6-9) and all i have to say is, this is mentally draining ;_; all i can think about is aligning static objects at the right point by now... but i shall finish even if i pass out some where through the night. RE: 24-Hour Custom Story Challenge - Obliviator27 - 11-24-2011 Thought process while reading this post - Hm...interesting concept - It's currently 2 in the morning. - I've got only one thing to do tomorrow. - I've not done modding for a while...too much Skyrim - Blasphemous! Never too much Skyrim. - A 24-hour break? Not bad. - I'm in. See you all in 24 hours. RE: 24-Hour Custom Story Challenge - Kman - 11-24-2011 (11-24-2011, 10:06 AM)Obliviator27 Wrote: Thought process while reading this postprepare to have your brain melted. just sayin' RE: 24-Hour Custom Story Challenge - Statyk - 11-24-2011 hmmm.... Mapping, scripting, and making some stuff for this for about...16 hours straight... Holy crap, how am I not DRAINED!? Must say though... I'm damn proud of it =] YOU BETTER PLAY IT CRY... OR I'M GOING TO CRY. DX This was PAINFUL. RE: 24-Hour Custom Story Challenge - Obliviator27 - 11-24-2011 I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity. RE: 24-Hour Custom Story Challenge - Kman - 11-24-2011 ok so i'm done mapping mine... sending it over to statyk to be scripted. my god that took longer than it should have... RE: 24-Hour Custom Story Challenge - Acies - 11-24-2011 (11-24-2011, 11:22 AM)Obliviator27 Wrote: I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity.They decided upon a hub-style layout. Each map is accessible through one (hub)map. RE: 24-Hour Custom Story Challenge - Statyk - 11-24-2011 (11-24-2011, 12:49 PM)Acies Wrote: They decided upon a hub-style layout. Each map is accessible through one (hub)map.Good, I prefer the hub-style =] PS... Should we do credits or introductions? or will name-labels be applied on the doors in the hub that load our campaigns? PSS... All-nighters are killer XD Haven't slept yet. |