Frictional Games Forum (read-only)
24-Hour Custom Story Challenge - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+--- Thread: 24-Hour Custom Story Challenge (/thread-11469.html)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15


RE: 24-Hour Custom Story Challenge - palistov - 11-24-2011

Yeah I didn't want to waste time fiddling with CamStudio though haha


RE: 24-Hour Custom Story Challenge - Statyk - 11-24-2011

Should any introductions/credits be made?



RE: 24-Hour Custom Story Challenge - Kman - 11-24-2011

ok so i've been at this for a few hours now (something like 6-9) and all i have to say is, this is mentally draining ;_; all i can think about is aligning static objects at the right point by now... but i shall finish even if i pass out some where through the night.


RE: 24-Hour Custom Story Challenge - Obliviator27 - 11-24-2011

Thought process while reading this post

- Hm...interesting concept
- It's currently 2 in the morning.
- I've got only one thing to do tomorrow.
- I've not done modding for a while...too much Skyrim
- Blasphemous! Never too much Skyrim.
- A 24-hour break? Not bad.
- I'm in.

See you all in 24 hours.



RE: 24-Hour Custom Story Challenge - Kman - 11-24-2011

(11-24-2011, 10:06 AM)Obliviator27 Wrote: Thought process while reading this post

- Hm...interesting concept
- It's currently 2 in the morning.
- I've got only one thing to do tomorrow.
- I've not done modding for a while...too much Skyrim
- Blasphemous! Never too much Skyrim.
- A 24-hour break? Not bad.
- I'm in.

See you all in 24 hours.
prepare to have your brain melted. just sayin'


RE: 24-Hour Custom Story Challenge - Statyk - 11-24-2011

hmmm.... Mapping, scripting, and making some stuff for this for about...16 hours straight... Holy crap, how am I not DRAINED!? Must say though... I'm damn proud of it =] YOU BETTER PLAY IT CRY... OR I'M GOING TO CRY. DX This was PAINFUL.



RE: 24-Hour Custom Story Challenge - Obliviator27 - 11-24-2011

I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity.



RE: 24-Hour Custom Story Challenge - Kman - 11-24-2011

ok so i'm done mapping mine... sending it over to statyk to be scripted. my god that took longer than it should have...


RE: 24-Hour Custom Story Challenge - Acies - 11-24-2011

(11-24-2011, 11:22 AM)Obliviator27 Wrote: I agree with Acies' post. I think we need a system so each creator knows which maps come before and after theirs, so as to at least attempt a feeling of continuity.
They decided upon a hub-style layout. Each map is accessible through one (hub)map.





RE: 24-Hour Custom Story Challenge - Statyk - 11-24-2011

(11-24-2011, 12:49 PM)Acies Wrote: They decided upon a hub-style layout. Each map is accessible through one (hub)map.
Good, I prefer the hub-style =]

PS... Should we do credits or introductions? or will name-labels be applied on the doors in the hub that load our campaigns?

PSS... All-nighters are killer XD Haven't slept yet.