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Fadein help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Fadein help (/thread-12290.html) |
RE: Timer help - Statyk - 01-11-2012 How hard is your timer?? //____________________ void OnStart() { AddTimer("", 5, "Timer_function"); } void Timer_function(string &in asTimer) { //functions go here } //_________________ Timer, done in 5 seconds. RE: Timer help - eagledude4 - 01-11-2012 (01-11-2012, 10:43 PM)Statyk Wrote: How hard is your timer?? I already have that >.> Code: AddTimer("FadeTimer", 5, "StartGame"); Code: void StartGame(string &in asTimer) { I didn't ask you to make a timer for me, I'm asking what's wrong with mine. RE: Timer help - Statyk - 01-11-2012 Nothing is wrong with it by the looks of it. RE: Timer help - eagledude4 - 01-11-2012 (01-11-2012, 10:48 PM)Statyk Wrote: Nothing is wrong with it by the looks of it.That's the conclusion I've come to as well, but it WONT work. RE: Timer help - Statyk - 01-11-2012 Try something other than "StartGame"... I'm sorry, Idk what else. RE: Timer help - eagledude4 - 01-11-2012 (01-11-2012, 10:50 PM)Statyk Wrote: Try something other than "StartGame"... I'm sorry, Idk what else.Sorry, I should have been more clear. The timer works. After 5 seconds I am able to move again (which the timer does), but the fadein doesn't work. RE: Timer help - Statyk - 01-11-2012 (01-11-2012, 10:45 PM)eagledude4 Wrote:void OnStart()(01-11-2012, 10:43 PM)Statyk Wrote: How hard is your timer?? { AddTimer("FadeTimer", 5, "StartGame"); FadeOut(0); } void StartGame(string &in asTimer) { SetPlayerActive(true); FadeIn(1); } //It should look JUST like that. RE: Timer help - eagledude4 - 01-11-2012 (01-11-2012, 10:43 PM)Statyk Wrote: void OnStart() I want it to fade from black as soon as the game starts, not after the timer ends. I'm trying to simulate the player waking up. The time I want it to take to fade is 5 seconds, so why doesn't my code work? RE: Timer help - Statyk - 01-11-2012 (01-11-2012, 11:01 PM)eagledude4 Wrote:(01-11-2012, 10:43 PM)Statyk Wrote: void OnStart() You are going to need another timer then... Try this: void OnStart() { AddTimer("FadeTimer", 5, "StartGame"); AddTimer("", 0.5f, "Fadeinfunc"); FadeOut(0); } void Fadeinfunc(string &in asTimer) { FadeIn(5); } void StartGame(string &in asTimer) { SetPlayerActive(true); } RE: Timer help - eagledude4 - 01-13-2012 (01-11-2012, 11:13 PM)Statyk Wrote:thank you.(01-11-2012, 11:01 PM)eagledude4 Wrote:(01-11-2012, 10:43 PM)Statyk Wrote: void OnStart() |