Why are so many Amnesia custom stories so similar? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Why are so many Amnesia custom stories so similar? (/thread-19123.html) |
RE: Why are so many Amnesia custom stories so similar? - The Rock Worm - 12-10-2012 (11-07-2012, 05:12 PM)cav500 Wrote: I am new to playing Amnesia custom stories but so far I have downloaded and played through around 100 of them. This has taken me several months to do. One thing I have noticed is how similar many of them are. Lots of them have this same formula:Some people have similar story ideas, or their stories uses the same tilesets as others. Not everyone tells the same story, I myself am trying to make an undersea story. RE: Why are so many Amnesia custom stories so similar? - Streetboat - 12-10-2012 (11-08-2012, 01:04 AM)Cranky Old Man Wrote:There are so many things you can do with a limited tileset that can end up being perfectly unique. Also, effective storytelling relies less on notes with novellas and more on subtle clues and ambiguity. A note simply tells a story; there is no extra effort involved in figuring out what is going on, and it breaks the flow of the game. If the story is note-less, then paying attention to certain details can reveal to you an entirely different story than the person next to you.(11-07-2012, 05:12 PM)cav500 Wrote: I am new to playing Amnesia custom stories but so far I have downloaded and played through around 100 of them. This has taken me several months to do. One thing I have noticed is how similar many of them are. Lots of them have this same formula:Because that's what the (default) models allow. Sure, you can vomit up the same tilesets in the same order as other stories and blame it on the limited assets, but that just means you're not being imaginative in your use of those assets. Let's not forget that you can resize and rotate all assets to be placed in unique manners. I've seen people use stock Amnesia tiles in ways that were completely unrecognizable to me, and thus fresh and new. Examples: Everything in these images was made using stock Amnesia (and Justine, which is free so it doesn't matter) assets. Any environment can be made, it just takes a little more work. RE: Why are so many Amnesia custom stories so similar? - MyRedNeptune - 12-10-2012 @Streetboat, do I see transparent glass with a normal map? How did you do that? I tried to make transparent things with normal maps but I just couldn't get it to work. Or is that just a diffuse with Add? RE: Why are so many Amnesia custom stories so similar? - Streetboat - 12-10-2012 entities/bottle/amnesia/amnesia_bottle.mat and then upscaled to shit. :> RE: Why are so many Amnesia custom stories so similar? - MyRedNeptune - 12-10-2012 :O You sly devil! I'm gonna check out that .mat right now! EDIT: Apparently you need a cubemap for the normal map to work on translucent things. I feel so stupid. I mean, it's obvious when you think about it. RE: Why are so many Amnesia custom stories so similar? - Nice - 12-12-2012 (11-12-2012, 11:55 AM)Cranky Old Man Wrote: In all seriousness, though, I think that few people care about making *any* kind of story in this thread. We chat too much at these forums. We're so busy complaining about other people, that we're not getting anything done.^ RE: Why are so many Amnesia custom stories so similar? - crisosphinx - 12-12-2012 You should play the custom story that will be completed soon created by Damascus and I. We have some new content, the story follows along the same universe as Amnesia the Dark Descent and it's... well, we've heard quite a bit of good things from people who've played the BETA. Hopefully it'll be more unique to some extent (it's in my signature). However, I can't guarantee you that it'll be ground breaking. Best I can say is that the new content and more unique storyline and non-locked doors in the beginning will be interesting enough for you to play it. 7 Chapters. --------------------------------- I agree with Cranky. Most of us chat too much, we aren't getting much done. However, there is quite a bit of good talk about things related to ideas for stories, I've noticed. It's just that they are usually executed wrong or don't pan out. RE: Why are so many Amnesia custom stories so similar? - The chaser - 12-12-2012 I'm not going to use the CS standards too. I'm going to make an original CS, The Otherworld. Not mansion, castle, cellar, dungeon and final. Outside, unknown, and... |