The Recession of Amnesia Mod Development - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: The Recession of Amnesia Mod Development (/thread-20355.html) |
RE: The Recession of Amnesia Mod Development - Wapez - 06-28-2013 (06-28-2013, 01:38 AM)JustAnotherPlayer Wrote: Thing is I'm underage brah. It's cool. I'm probably younger than you but I'll get yours anyways. I read somewhere that alcohol makes stuff all fun n' shit. Might even buy a third one myself. That was a joke for the one who didn't get that. RE: The Recession of Amnesia Mod Development - WALP - 06-28-2013 (06-28-2013, 01:37 AM)Statyk Wrote: I like to believe this forum has gotten much, MUCH better since the times this thread was called for. The members have shown much better criticism and support and I appreciate how far it's come. There is, of course, a select group of members who practically call each other by first names, but I notice the newer members getting up there. This forum is open to a lot, the age of bad custom stories is disappearing (DUE to our negative feedback. If we provided positive feedback on bad CSs, we'd be getting more and more bad custom stories, understand?)Thing is I am a mug, I am to be drunk not drinking... ... ..st..statyk? ....I know this is a bit out..out of knowhere but... ...... .. ....will you drink me? RE: The Recession of Amnesia Mod Development - failedALIAS - 06-28-2013 (06-28-2013, 08:25 AM)The Mug Wrote: ....will you drink me? Just as the sexual tension rises, Alias decides to urinate in the mug. RE: The Recession of Amnesia Mod Development - WALP - 06-28-2013 (06-28-2013, 08:29 AM)failedALIAS Wrote:(06-28-2013, 08:25 AM)The Mug Wrote: ....will you drink me? AAAARRRGHHHH!!!!!?"?"?TOT!#"&#%/¤( WHY WOULD YOU DO THAT!?!"?!?!?#="%¤&#)=I%!?=!?! RE: The Recession of Amnesia Mod Development - PutraenusAlivius - 06-28-2013 (06-28-2013, 09:22 AM)The Mug Wrote:(06-28-2013, 08:29 AM)failedALIAS Wrote:(06-28-2013, 08:25 AM)The Mug Wrote: ....will you drink me? "Aw man, not another one. *washes you thoroughly* Ah! Finally it's clean." RE: The Recession of Amnesia Mod Development - Alex Ros - 06-30-2013 Be honest, I think it's an absolute speculation to talk about "the recession of Amnesia mods development" so seriously. Yeah, there's a recession, but I do believe this is happening only and exclusively because of a Machine for Pigs expectation, no less, no more. And I do think it's normal, because it's quite stagnating when you're doing a mod on a game engine, which will be updated in a few months. For example I am myself just slowly working on custom 3D assets and environment for my own custom storie and doing absolutely nothing within HPL2 editors with an exception of testing. Simply because I know HPL2.5 is coming out soon. And I do believe most of modders conciously or unconciously are ignoring new mods for the same reason. It's not very interesting to play new usual (!!!) stories while there's a whole new game's coming out soon. Of course, I do play big unique mods like the Great Work, for example, which was in production for years. But some usual new... uhhhm... no thanks, sorry. I have already played too many of them Amnesia alike good and nice custom stories like Followed by Death, for example. I know there're nice new custom stories, but it's just not attractive to play them, I am (maybe personally) too tired of Amnesia alike mods. I tried Rain and I clearly see it's cool, but I didn't finish it... I tried Obscurity and there's the same, I do see it's cool custom story, but also left it unfinished... just tired of the same old good (!!!) custom stories. And as a result at the moment I am (once again maybe it's just me) interested in giving a try only to somehow unique and unusual Amnesia mods. For example I will surely play the Ethernium which is focused on the storytelling not scaring. So... uhhhm... everything's clear I hope. Recession? Yup. Forget about it, nothing to worry about. P.S. And yeah I do know Jens (or Thomas) told there won't be custom stories support for HPL2.5. But I do believe it's just for a couple of months after the a Machine for Pigs release, just a matter of time. There will be updated editors pack for updated HPL2.5. Simply because they, Frictional, already do know that supporting modding is very profitable. RE: The Recession of Amnesia Mod Development - Kman - 06-30-2013 (06-27-2013, 11:49 PM)Wapez Wrote:(06-27-2013, 11:46 PM)failedALIAS Wrote: We don't have to improve much, with AMFP around the corner. (I am Jack's seething laziness.) Once we get a new batch of toys I'm sure the spark will reignite. wait did they actually say this somewhere what now RE: The Recession of Amnesia Mod Development - Tomato Cat - 06-30-2013 (06-30-2013, 07:46 AM)Kman Wrote:(06-27-2013, 11:49 PM)Wapez Wrote:(06-27-2013, 11:46 PM)failedALIAS Wrote: We don't have to improve much, with AMFP around the corner. (I am Jack's seething laziness.) Once we get a new batch of toys I'm sure the spark will reignite. Wow, seriously? That sounds like a bad move. The game's replayability came entirely from custom stories. =/ RE: The Recession of Amnesia Mod Development - 7heDubz - 06-30-2013 (06-30-2013, 07:53 AM)Tomato Cat Wrote: |