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Maya help - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Maya help (/thread-21216.html) |
RE: Maya help - Traggey - 05-18-2013 If you watch my tutorial I explain exactly what an AO map is and I show you what you should use it for :3 In the tutorial I'm texturing metal but as I mention at the end of the video, you can use the sam techniques to create wood, just use wood photosources instead of metal ones. RE: Maya help - OriginalUsername - 05-18-2013 (05-18-2013, 06:56 PM)Traggey Wrote: If you watch my tutorial I explain exactly what an AO map is and I show you what you should use it for :3 Thanks! This'll definitely be useful! RE: Maya help - OriginalUsername - 05-25-2013 Another question: When I was creating my first wall set, I had to adjust the size in maya to make it look good in the level editor. But when I opened the mansion1 wall from amnesia it was huge. How do they scale their wall down? RE: Maya help - The chaser - 05-25-2013 It's usuallt about the system you use: A lot of times, some people get huge models or really tiny models in their editors: The metric system they apply it's not well. Try playing with those (Meters, for example). I'm not skilled at Maya, but all the 3d programs have similarities ![]() |