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[RELEASE] Monsters - An Amnesia Concept - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [RELEASE] Monsters - An Amnesia Concept (/thread-25939.html) |
RE: [BETA TESTING] Monsters - An Amnesia Concept - Newsman Waterpaper - 01-29-2015 Here's some the problems I could think of as of now: One thing that really annoyed me at the start was trying to tell which health bar is mine because it's seems like the enemy health bar switches between the level health bar and the blank one which was really frustrating to be honest. Other thing that happened is that even thou I had evolved into something like a table it still displayed the default box. RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-29-2015 (01-29-2015, 01:07 PM)Newsman Waterpaper Wrote: Here's some the problems I could think of as of now: Could you give me an example of the health bar thing.. Doesn't seem like something I've experienced. The evolve thing.. seems weird. Nothing I've encountered. But I'll look it through. (how do you know you evolved? Did you click "yes" when given the choice, or did the box just say it?) RE: [BETA TESTING] Monsters - An Amnesia Concept - Radical Batz - 01-29-2015 (01-29-2015, 01:07 PM)Newsman Waterpaper Wrote: Here's some the problems I could think of as of now: That might happen if you become weaker when loosing a battle! But it never happened to me RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-29-2015 "Become weaker" = lose a battle. RE: [BETA TESTING] Monsters - An Amnesia Concept - Romulator - 01-29-2015 Unsure if I merged all my files correctly, but you may have overlooked an entry for when the Player uses Winesplat. The animation occurs, but there's no message to say the Player used it. The enemy one works fine though! RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-29-2015 (01-29-2015, 05:06 PM)Romulator Wrote: Unsure if I merged all my files correctly, but you may have overlooked an entry for when the Player uses Winesplat. The animation occurs, but there's no message to say the Player used it. Haha! Good catch! Accidently placed a space in there. Thank you. I hope everything else will too. If something crashed, you can (if you have the newest version) play the game in debugmode and load "debugmap.map" to start the game again without losing all progress. RE: [BETA TESTING] Monsters - An Amnesia Concept - Newsman Waterpaper - 01-29-2015 (01-29-2015, 02:01 PM)FlawlessHappiness Wrote:(01-29-2015, 01:07 PM)Newsman Waterpaper Wrote: Here's some the problems I could think of as of now: Like sometimes the enemies health bar was the blank one and sometimes it was the level whatever health bar. I just clicked on yes when given the choice. RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-29-2015 (01-29-2015, 06:53 PM)Newsman Waterpaper Wrote:(01-29-2015, 02:01 PM)FlawlessHappiness Wrote:(01-29-2015, 01:07 PM)Newsman Waterpaper Wrote: Here's some the problems I could think of as of now: Next time you see that, please take a picture of it. I'm not quite sure what you mean... ![]() RE: [BETA TESTING] Monsters - An Amnesia Concept - Newsman Waterpaper - 01-29-2015 i mean like its hard to tell which is yous and the enemies and sometimes it just seems that they swap health bars. RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-29-2015 (01-29-2015, 08:57 PM)Newsman Waterpaper Wrote: i mean like its hard to tell which is yous and the enemies and sometimes it just seems that they swap health bars. It should be quite simple. One healthbar is on your side. One is on the other. The distance between them should be quite distinguishable. |