Penumbra Overture to be open source - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Penumbra: Overture, Black Plague & Requiem (https://www.frictionalgames.com/forum/forum-5.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-20.html) +--- Thread: Penumbra Overture to be open source (/thread-3337.html) |
RE: Penumbra Overture to be open source - Setlec - 05-12-2010 Yay! that is great! Is Amnesia will use opengl 3.3/4.0? we could see some tessellation going on in that! RE: Penumbra Overture to be open source - Yuhaney - 05-12-2010 Looks like everyone wants to see something made from the engine, but other thing is that does anyone know how to do anything with/from the engine? RE: Penumbra Overture to be open source - AdrenalineJunky - 05-12-2010 (05-12-2010, 11:14 PM)Scraper Wrote: Looks like everyone wants to see something made from the engine, but other thing is that does anyone know how to do anything with/from the engine? considering the history of commercial game engines being open sourced, i'm gonna go with a pretty solid yes on this one... i also saw on the wolfire blog they were suprised at the amount of contributions they recieved for lugaru on the first day of being opensourced. while i'd qualify myself as a novice programmer, if nobody steps up to make an android port, i think i might just have to do some serious reading and figure out how to accomplish it. RE: Penumbra Overture to be open source - Yuhaney - 05-13-2010 (05-12-2010, 11:41 PM)AdrenalineJunky Wrote:(05-12-2010, 11:14 PM)Scraper Wrote: Looks like everyone wants to see something made from the engine, but other thing is that does anyone know how to do anything with/from the engine? I actually meant on this forum. But if someone makes something from it, I'm interested to see what people have come up with. RE: Penumbra Overture to be open source - KIAaze - 05-14-2010 (05-12-2010, 09:32 PM)Thomas Wrote: All will part of the open source package, however: HplHelper.exe and ParticleEditor.exe are in C#, so those would need some serious porting (rewriting more like it) to work with Linux / Mac. It might work with mono: http://www.mono-project.com/Main_Page So when will the source code be ready? Is the countdown on the humble bundle page meant to be for the code release or just for the time remaining to buy the bundle? RE: Penumbra Overture to be open source - NeatNit - 05-14-2010 Source is released! RE: Penumbra Overture to be open source - SR_guy - 05-17-2010 Great News! |