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Suggestions and Ideas - Printable Version

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RE: Suggestions and Ideas - Guest - 10-29-2006

The no loading zone thing would be nice I think they could pull it off afterall it would appear thats what there doing with bioshock


RE: Suggestions and Ideas - Guest - 10-29-2006

I don't recall TTLG mentioning that they will add no loading zones.

And making the game dynamicly load areas might be very tricky. I don't think it can be done without heavy re-coding the engine.


RE: Suggestions and Ideas - Dark - 10-29-2006

TTLG = trough the looking glass?
if yes, that is a fansite :p Thief was made by looking glass studios Smile
Dynamic loading engines is only possible with engine recoding.
i only know one game wich had it and that is morrowing(not sure about oblivion tough)


RE: Suggestions and Ideas - Guest - 10-29-2006

Morrowind didn't have that. Neither did Oblivion. They were loading zones in both, expseicaly indoors.

The only game that had thaw was Soul Reaver 1.


RE: Suggestions and Ideas - Dark - 10-29-2006

oh yeah, soul reaver 2 had that to :p


RE: Suggestions and Ideas - gamgam2 - 10-29-2006

The metroid prime games had a kinda nice loading area, when you opened the door, it wouldn't open for alittle bit, when it was doing it, the area behindthe door was loading, but you didn't notice it..
Since this place might be alittle old, maybe the doors take alittle bit to open up, or the code thing takes alittle bit to register..


RE: Suggestions and Ideas - Guest - 10-29-2006

Then you would notice the immense lag, that comes when the CPU is decoding resource files and loading them up to the RAM.

EDIT: Also, it would be inconvient when you are running away from monsters. For some people the doors would load instantly, for others it would take 10 minutes.


RE: Suggestions and Ideas - Guest - 10-30-2006

Your logic seems logical


RE: Suggestions and Ideas - Guest - 10-30-2006

It normally tends to be that, yeah.


RE: Suggestions and Ideas - Guest - 11-01-2006

I think you meen do that cus that just sounds better