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Modelviewer crashes when I import my own Model - Printable Version

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RE: Modelviewer crashes when I import my own Model - MrBigzy - 03-24-2011

I dunno why'd you do that nkmol. Why don't you just add the dds texture directly in the material browser? For 3DS max, I just go to maps, then I pick diffuse map (texture). I open up the dds texture with it, and it gets added to that material. Then I drag the material onto the model. You won't see it in there though unless you link it properly, but the materials on the model. Then export. Works for me anyway...Confused


RE: Modelviewer crashes when I import my own Model - nkmol - 03-25-2011

when i imported my .dds file, i didnt saw anything in the material map nor on the models Tongue so it didnt show up, that's why i did it this way.
anyway, Viperdream it proberly has something to do whith your texture linking Tongue