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FrictionalGames OpenGL Hero - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: FrictionalGames OpenGL Hero (/thread-7074.html) |
RE: FrictionalGames OpenGL Hero - Tanshaydar - 04-13-2011 Since I don't have a X360, not my problem RE: FrictionalGames OpenGL Hero - gandalf91 - 04-14-2011 Yeah, I believe he's right about xBox and the support limited to DirectX only. It would especially make sense seeing how cheap/stingy Microsoft is about everything... RE: FrictionalGames OpenGL Hero - KavazovAngel - 04-14-2011 (03-27-2011, 01:36 PM)Tanshaydar Wrote: Well, Microsoft is the one who ruined all programming terms. I know a lot of people who calls themselves programmer, yet cannot do anything without Microsoft libraries. :laugh: Okay, please stop there... :laugh: RE: FrictionalGames OpenGL Hero - marzy - 04-15-2011 (04-13-2011, 11:58 PM)Tanshaydar Wrote: Since I don't have a X360, not my problem Aww cute. Next time use Google though ![]() RE: FrictionalGames OpenGL Hero - Spooder Wekd - 04-15-2011 Programming with openGL isn't any harder than directx. I prefer openGL actually... RE: FrictionalGames OpenGL Hero - Neotyguy40 - 04-16-2011 You know, with all this talk of OpenGL and DirectX... Why can't we just have low-level access to the graphics cards? I would prefer to use that rather than APIs that have already been made... RE: FrictionalGames OpenGL Hero - Tanshaydar - 04-16-2011 (04-16-2011, 06:16 PM)Neotyguy40 Wrote: You know, with all this talk of OpenGL and DirectX... It's the same reason why some companies uses existing game engines instead of writing one for themselves. RE: FrictionalGames OpenGL Hero - hollowleviathan - 04-19-2011 Because D3D and OGL versions are well defined lists of what visuals/effects you can call to the video cards that support them, and are middleware that reduces the development time so that your game can come out while it's still competitive/attractive for the modern scene. RE: FrictionalGames OpenGL Hero - MooseTheScared - 04-20-2011 (04-16-2011, 06:16 PM)Neotyguy40 Wrote: Why can't we just have low-level access to the graphics cards? For the same reason why we use operating systems instead of manually interacting with the hardware. |