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Hermoor's monsters - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Resources (https://www.frictionalgames.com/forum/forum-42.html) +---- Thread: Hermoor's monsters (/thread-8198.html) |
RE: Hermoor's models - Ghostflame - 06-03-2011 Danarogon... that looks really nice man, hopefully you made some more concept sketches of that caliber. And then our friend here can make them into Amnesia monsters, woo. RE: Hermoor's models - Danny Boy - 06-04-2011 (06-03-2011, 11:58 PM)Ghostflame Wrote: Danarogon... that looks really nice man, hopefully you made some more concept sketches of that caliber. And then our friend here can make them into Amnesia monsters, woo. well he was intended to be the only new NEW monster for my custom story... but maybe i could make some concepts for some free to use monsters... but first i have to see if the horse head will work and kill people.... if it does... maybe i'll talk to Hermoor about that idea ![]() (06-04-2011, 02:20 AM)Danarogon Wrote:Oh btw...(06-03-2011, 11:58 PM)Ghostflame Wrote: Danarogon... that looks really nice man, hopefully you made some more concept sketches of that caliber. And then our friend here can make them into Amnesia monsters, woo. ![]() finished drawing ![]() RE: Hermoor's models - Hermoor - 06-04-2011 Yeah it's a nice reference, ok updated first post with download links. The models are in collada format and they have one diffuse texture. RE: Hermoor's models - Hunter of Shadows - 06-04-2011 I still think you need to do something like living armor, all twisted up and torn, with bits of metal jutting out and massive metal claws, and it would move really slow and clunky, giving the impression that it would be slow and clumsy chasing you. But the moment the chase begins it would become readily apparent that the armor is in fact, very fast, and not slow and clumsy in it's movements anymore. RE: Hermoor's models - plutomaniac - 06-04-2011 @ Hermoor: Your pm's are full and cannot send you anymore. If you want, clear them up a little-bit. RE: Hermoor's models - Danny Boy - 06-04-2011 What the hell man?! i told you to only submit the horse head AFTER my custom story's demo release! RE: Hermoor's models - cook - 06-04-2011 The horse model isn't as good as the concept imo, I know it's a lot harder to model but it looks like a mask in the model, the head looks like a part of him in the concept. Prefer the colors of the horse in the concept too. RE: Hermoor's models - nkmol - 06-04-2011 yes, but it's really hard to model organic models. also a horse head is hard and to fully fit even harder ![]() ![]() and Danarogon, where did you learn this drawing? ![]() ![]() RE: Hermoor's models - Hermoor - 06-04-2011 Danaragon can you put it inside the game? RE: Hermoor's models - Danny Boy - 06-04-2011 (06-04-2011, 03:18 PM)nkmol Wrote: yes, but it's really hard to model organic models. also a horse head is hard and to fully fit even harder sorry i didn't i didn't quite understand your question ![]() |