Bad normal errors - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html) +---- Thread: Bad normal errors (/thread-9856.html) |
RE: Bad normal errors - Tanshaydar - 08-30-2011 Blender 2.59 usually tends to export the already existed model without name. I mean, when you open it in Model Editor, editor says it has no name, so cannot bind it to shapes. I corrected this issue by manually adding models's name (like pCube01) RE: Bad normal errors - plutomaniac - 08-30-2011 that's because it was made with a different blender version or even another collada plugin. That's my explanation at least... RE: Bad normal errors - Tanshaydar - 08-30-2011 Nope, that's not the problem. For converting new models with textures from scratch, I use collaboration of 2.49b and 2.59 Try to see it in model editor if it has a name. RE: Bad normal errors - Kinami37 - 05-03-2012 Well having the same problem, exportet with cinema 4d to .fbx , imported into maya , exportet as .dae and same problem Length is not 1. Will not cache file! but i dont know why, first all worked fine, and from the 1 day to the second it changed and wont work! RE: Bad normal errors - Acies - 05-03-2012 Thread revival :> I think it's due to having a "negative distance" on some vertices. Bad drawing (I have parkinsons while drawing): The picture to the left has a positive distance on the green line, while the right has a negative distance on the purple line. This is just my guess :> I do know however that it causes the .dae to not save a .msh file - which in turn increases loading time on the objects a lot. RE: Bad normal errors - Kinami37 - 05-03-2012 Well... acoutally everythinke was ok, there were no bad normals, just my messed up maya, so i give it another one, he exportet it and everythin worked, maya exported it as a flat file the whole mesh was meesed up because of opencollade export, so re downloading maya 2011 xD |