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[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - PutraenusAlivius - 02-01-2013 (02-01-2013, 05:50 AM)andyrockin123 Wrote:If you put welders next to each other, it looks really weird. So i must cover a seam using a shelf.(02-01-2013, 04:58 AM)JustAnotherPlayer Wrote: ![]() EDIT: Also, there's a slightly tilted shelf, right? Behind it i put a window and i put a spotlight with the same color pointing to the back of the shelf, casting a shadow of the graving. It's used to simulate light coming in to the dark cellar. Pics coming soon. The Door trick thing didn't work, so i put a broken padlock to the floor, creating the illusion when you burst open that door, you broke the padlock. RE: Screenshot criticism thread - CarnivorousJelly - 02-01-2013 (02-01-2013, 04:58 AM)JustAnotherPlayer Wrote: I will take your advice and just to clear things up; [A] is alpha. On point lights, it makes things shiny. It also makes maps lag. Haven't found out what else it does yet other than be incredibly annoying. Intensity is the brightness. For example: R: 1\ G: 1 |- Full intensity white (100% of each colour) B: 1/ R: 0.5\ G: 0.5 |- 50% intensity white (half the values from previous numbers B: 0.5/ A similar effect would be if you have a dimmer switch in your house. When it's all the way on, it has a high intensity. When it's closer to off, it has a lower intensity (it looks dimmer, but it's still the same colour and it's still on). Doors - you might have them stuck inside the frames a bit. Check if they're clipping through the door frames in your map (turn snap-grid off). RE: Screenshot criticism thread - Adrianis - 02-01-2013 (02-01-2013, 03:49 AM)Streetboat Wrote: Another good way to make light look more natural is to have one large pointlight in the center of the room with a very low intensity and a large enough radius to reach the edges of the room, so it simulates bounce lighting. Just make sure it's not gonna shine through into surrounding rooms / hallways. Pointlights have a rather annoying tendency to show their reflection on floors, through walls RE: Screenshot criticism thread - PutraenusAlivius - 02-01-2013 (02-01-2013, 10:39 AM)Kiandra Wrote:Due to the door is really hard to open is a bad thing right? Well, i've made that Con to Pro. I created an illusion, so it looks like that the door is very hard to open because it is locked and you just broke the Padlock.(02-01-2013, 04:58 AM)JustAnotherPlayer Wrote: I will take your advice and just to clear things up; RE: Screenshot criticism thread - No Author - 02-01-2013 (02-01-2013, 10:54 AM)Adrianis Wrote:(02-01-2013, 03:49 AM)Streetboat Wrote: Another good way to make light look more natural is to have one large pointlight in the center of the room with a very low intensity and a large enough radius to reach the edges of the room, so it simulates bounce lighting. Yeah, pointlights are annoying sometimes. RE: Screenshot criticism thread - PutraenusAlivius - 02-01-2013 (02-01-2013, 10:39 AM)Kiandra Wrote: [A] is alpha. On point lights, it makes things shiny.Alpha makes things shiny?! Know i know why my hanging lanterns are shining in the light! RE: Screenshot criticism thread - Hardarm - 02-01-2013 More technically, Alpha enhances the Specular maps ![]() RE: Screenshot criticism thread - PutraenusAlivius - 02-01-2013 Hot stuff coming through!!!! Pics: ![]() Far left : Example of light coming through a window and casting a shadow. No Alpha. So far, colors blend well, looks pretty good. Got some welders put in, too. Nice decoration. Flies over a carcass. (Also some Fungi to simulate a decomposing wall.) ![]() Colors also blend well. No Alpha, a bright room lit with torches. ![]() View of Pic 2 from the stairs. Sorry for the Huge beam up there.... Colors also blend. What you think? EDIT: No replies? ![]() RE: Screenshot criticism thread - No Author - 02-01-2013 (02-01-2013, 12:13 PM)JustAnotherPlayer Wrote: Hot stuff coming through!!!! Still, the map is still too empty. Add some boxes or item or big wine barrel or something. RE: Screenshot criticism thread - Statyk - 02-01-2013 I suggest you add a boxlight or something, the contrast from light to pure black is unnatural... |