Multiplayer/Co-Op & Frictional Games? NO!!! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Multiplayer/Co-Op & Frictional Games? NO!!! (/thread-20831.html) |
RE: My Next Custom Story - DamnNoHtml - 09-13-2011 You're not really showcasing anything so it doesn't really belong in the showcase. RE: My Next Custom Story - ZyLogicX - 09-13-2011 So you both arein your own map, and lets say room B has the solution to progress further into Room A and instead.? And by communicating with your friend you will progress further? RE: My Next Custom Story - DRedshot - 09-13-2011 Yes ZyLogicX, that is how I'm planning on doing it. Also, DamnNoHtml, - I wanted it in showcase because people in CS&M tend to be browsing for help, whereas people browsing "Showcase" tend to be looking for custom stories to play. This thread won't really get many responses here, because the people who will be playing the custom story are usually in the other sub-forum (showcase) So if it got moved it would get responses from people who will be playing it. For example, The only three responses i've got from this thread are from people making custom stories themselves. RE: My Next Custom Story - Elven - 09-13-2011 Always finish old then go the next project - my suggestion . But else Co-op sounds amazing idea RE: My Next Custom Story - NylePudding - 09-13-2011 (09-11-2011, 11:41 AM)DRedshot Wrote: I am about halfway through my current custom story, but i'd like a bit of a break from it's story. This doesn't mean the project's dead, I just want a break, like everyone doing the Teamnesia preject.Frankly all of those ideas are incredibly awesome in their own way. Even though I would look forward to all of them, survival would be the most interesting I think. The scoring idea would make it really re-playable, and no other custom story (to my knowledge) has had that as a concept. RE: My Next Custom Story - DRedshot - 09-13-2011 (09-13-2011, 08:54 PM)NylePudding Wrote: Frankly all of those ideas are incredibly awesome in their own way.Thank you, I have had these ideas in my head for a while now, and I couldn't resist sharing them The scoring system will be great, and quite easy to implement, but will use up possibly thousands of lines of the .lang file. I'll wait untill tommorow night before finalising the results, but I think i'm leaning towards the sensible option and completing my current story first. The problem is, I'm a one man team, and progress has practically stopped due to lack of motivation... I've just been doing other things, which is quite dissapointing because of all the good feedback i've been getting with the story :/ RE: My Next Custom Story - HumiliatioN - 09-13-2011 Definitely Co-Op amnesia. I wanna know how you do this one.. Its not that simple in my opinion RE: My Next Custom Story - aidan499 - 09-14-2011 it is impossiable for a co-op story unless friconalgames add a option in. so.... i dont know about the co-op option you might need to leve it behind. RE: My Next Custom Story - DRedshot - 09-14-2011 As I've said earlier Quote:"It's important that people should know that you will not be able to see each other, you will each be in your own map"the multiplayer element will arise from the fact that you have to speak to each other to progress. Basically you are each in your own world, and when one person solves a puzzle they will recieve a hint which will help the other person complete their world. This hint does not have to be a note, but there will be no way to physically interact with the other player in-game, so levers, puzzles etc will be restricted to your own world. RE: My Next Custom Story - Pr3d4t0r - 09-14-2011 (09-14-2011, 03:18 PM)DRedshot Wrote: As I've said earlierQuote:"It's important that people should know that you will not be able to see each other, you will each be in your own map"the multiplayer element will arise from the fact that you have to speak to each other to progress. |