Frictional Games Forum (read-only)
RockBand's TC Help Thread :P - Printable Version

+- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum)
+-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html)
+--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html)
+---- Forum: Development Support (https://www.frictionalgames.com/forum/forum-39.html)
+---- Thread: RockBand's TC Help Thread :P (/thread-11794.html)

Pages: 1 2 3 4 5


RE: RockBand's TC Help Thread :P - RawkBandMan - 01-18-2012

Bumper Cars!



RE: RockBand's TC Help Thread :P - Statyk - 01-18-2012

(01-16-2012, 02:40 AM)XxRoCkBaNdMaNxX Wrote: Thanks Your Computer what you said fixed it, but I still have the crashing instantly problem..
The error message doesn't come up from, what I've learned, having a crash while the game is running. For example, you played a map, and tried to load another, therefore it crashes without warning. You could either check the hpl.log, or change the game's settings so the map that loads in the level door, is the first level to run when you pick "Start New Game"... An error message should show then. Post what it says here.


RE: RockBand's TC Help Thread :P - RawkBandMan - 01-19-2012

(01-18-2012, 04:10 AM)Statyk Wrote:
(01-16-2012, 02:40 AM)XxRoCkBaNdMaNxX Wrote: Thanks Your Computer what you said fixed it, but I still have the crashing instantly problem..
The error message doesn't come up from, what I've learned, having a crash while the game is running. For example, you played a map, and tried to load another, therefore it crashes without warning. You could either check the hpl.log, or change the game's settings so the map that loads in the level door, is the first level to run when you pick "Start New Game"... An error message should show then. Post what it says here.
This is all I could really find :/

Code:
ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
ExecuteString (1, 1) : ERR  : No matching signatures to 'Archives(string@&)'
ExecuteString (1, 1) : ERR  : No matching signatures to 'OnLeave()'





RE: RockBand's TC Help Thread :P - RawkBandMan - 01-23-2012

Still stumped here guys ;_;



RE: RockBand's TC Help Thread :P - Your Computer - 01-23-2012

Post the script which gives you the issue.


RE: RockBand's TC Help Thread :P - RawkBandMan - 01-23-2012

I don't get any FATAL ERRORS or anything, but I do crash while going into the one map, so I'll just post the hps here

PHP Code:
void OnStart()
{
SetEntityPlayerInteractCallback("note_paper_01""Messages"true);
SetEntityPlayerInteractCallback("""Locked"true);
AddEntityCollideCallback("Player""script_area_2""PlayMessage"true1);
AddEntityCollideCallback("servant_brute_1""script_area_1""Fade"true1);
}

void MessagePlay(string &in asEntitystring &in type)
{
SetMessage("Messages""C"5.0f);
}

void Messages(string &in asEntitystring &in type)
{
SetMessage("Messages""D"7.0f);
AddTimer("2ndMessage"7.0f"2Messages");
}

void 2Messages(string &in asTimer)
{
SetMessage("Messages""E"7.0f);
PlaySoundAtEntity("react_scare6""react_scare.snt""Player"3.0ffalse);
SetEntityActive("servant_brute_1"true);
AddEnemyPatrolNode("servant_brute_1""PathNodeArea_1"0.5f"");
AddEnemyPatrolNode("servant_brute_1""PathNodeArea_2"0.5f"");
AddEnemyPatrolNode("servant_brute_1""PathNodeArea_3"0.5f"");
AddEnemyPatrolNode("servant_brute_1""PathNodeArea_4"5.0f"");
AddEnemyPatrolNode("servant_brute_1""PathNodeArea_5"0.5f"");
AddEnemyPatrolNode("servant_brute_1""PathNodeArea_6"0.5f"");
}

void PlayMessage(string &in asParentstring &in asChildint alState
{
SetMessage("Messages""F"5.0f);
PlaySoundAtEntity("react_scare5""react_scare.snt""Player"3.0ffalse);
}

void Fade(string &in asParentstring &in asChildint alState)
{
FadeEnemyToSmoke("servant_brute_1"false);




RE: RockBand's TC Help Thread :P - Your Computer - 01-23-2012

I don't think function names can start with a number.


RE: RockBand's TC Help Thread :P - RawkBandMan - 01-24-2012

(01-23-2012, 11:08 PM)Your Computer Wrote: I don't think function names can start with a number.
Ah, thank you very much!