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24-Hour Amnesia - A Collaboration Story - Printable Version

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RE: 24-Hour Amnesia - A Collaboration Story - Amnesiape - 12-18-2011

Hello, we are currently at the map, "Echoes of the past" if im correct, where you are supposed to find your little sister in an abandoned house, we already made it to the attic and found a secret hatch wich leads to another room but now we have no clue what to do next, we looked everywhere, so can you please help us?


RE: 24-Hour Amnesia - A Collaboration Story - KHRxHOTD - 12-18-2011

(12-18-2011, 02:39 PM)Victor Wrote: In the "Scary Noises" map,
Spoiler below!
I found the key, and I unlocked the room again with the spair key that I've found in the cellar, but then, when I get in the room, the door locks herself and then I hear a monster grawl, but the door doesn't break. The grunt keeps hitting the door, but it refuses do break, and I don't know what to do, because I thought that maybe I have to die to finish the map, but I don't know... Can someone help me? I have no clue...
There should be a book on the table. Just throw it in the fire.


RE: 24-Hour Amnesia - A Collaboration Story - Kman - 12-18-2011


(12-18-2011, 04:54 PM)Amnesiape Wrote: Hello, we are currently at the map, "Echoes of the past" if im correct, where you are supposed to find your little sister in an abandoned house, we already made it to the attic and found a secret hatch wich leads to another room but now we have no clue what to do next, we looked everywhere, so can you please help us?

If you look in the chest that's in the room that you get in through the attic, there is actually an invisible key. Just hover your cursor over all of the bottom of the chest and you should be able to find it.


RE: 24-Hour Amnesia - A Collaboration Story - Fomzo - 12-18-2011

Enjoyable CS though I was bright enough to beat only half of the Entrance HallBig Grin



RE: 24-Hour Amnesia - A Collaboration Story - Amnesiape - 12-18-2011

Who makes a key invisible...


RE: 24-Hour Amnesia - A Collaboration Story - Dark Knight - 12-18-2011

Damn, that map "Khyrpa challenge"
i jumping on white dots, but in some cases - seems stuck, so i cant see nothing..and no lantern here available..and i falling down again
i cant see anything(that moment after i pass the water corridor)
[Image: uxNS8s.png]
o_O


yes, map of Kman and Palistov - are great scary!



RE: 24-Hour Amnesia - A Collaboration Story - QysteiN - 12-19-2011






Nicely done.


RE: 24-Hour Amnesia - A Collaboration Story - Khyrpa - 12-19-2011

(12-18-2011, 11:24 PM)Dark Knight Wrote: Damn, that map "Khyrpa challenge"
i jumping on white dots, but in some cases - seems stuck, so i cant see nothing..and no lantern here available..and i falling down again
i cant see anything(that moment after i pass the water corridor)
[Image: uxNS8s.png]
o_O
I'm sorry that part came out pretty damn hard. It's difficult to test it myself when I unconcsiously know the actual path. So there are not enough of those dotty things to follow, its supposed to be kind of a maze. Either use the upper path, or lower, both lead to the same place.



RE: 24-Hour Amnesia - A Collaboration Story - Kman - 12-19-2011

(12-19-2011, 10:48 AM)Khyrpa Wrote:
(12-18-2011, 11:24 PM)Dark Knight Wrote: Damn, that map "Khyrpa challenge"
i jumping on white dots, but in some cases - seems stuck, so i cant see nothing..and no lantern here available..and i falling down again
i cant see anything(that moment after i pass the water corridor)
[Image: uxNS8s.png]
o_O
I'm sorry that part came out pretty damn hard. It's difficult to test it myself when I unconcsiously know the actual path. So there are not enough of those dotty things to follow, its supposed to be kind of a maze. Either use the upper path, or lower, both lead to the same place.
i had an easy time completing it, though my claustrophobia DID kick in about half way into the maze so i had to take like a 20 second break to remind myself it was just a game XD ahhh that sucked.


RE: 24-Hour Amnesia - A Collaboration Story - Mikhail - 12-19-2011

(12-18-2011, 09:37 PM)Amnesiape Wrote: Who makes a key invisible...
That would be me. But it's not supposed to be invisible. I have no idea why it is like that. I can see it perfectly in the Level Editor.