![]() |
Amnesia in Kotakus 12 Best Games on PC - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Amnesia in Kotakus 12 Best Games on PC (/thread-13199.html) |
RE: Amnesia in Kotakus 12 Best Games on PC - Googolplex - 02-12-2012 (02-12-2012, 05:36 PM)Arvuti Wrote: This, 4096 is just unneeded for a game. 2048x2048 is really the highest that a world texture should go to. And still, even if you're texture is 4096x4096 it's still going to look like crap without normal, specular, parallax maps etc. You think I don't make normal and specular maps? ![]() Lol, you really should take a glance how these textures look ingame. And it doesn't slow down performance to an unplayable level. Actual graphics cards are able to handle that. Also there would be used mip-maps for scaling a smaller texture in distance. See also this here, this is my announced mod: http://www.neoseeker.com/news/15503-penumbra-high-quality-texture-mod-on-the-way/ Battlefield 3 never has detailed textures than this one: http://i.neoseeker.com/n/3/penumbra_ep1_googolplex.jpg RE: Amnesia in Kotakus 12 Best Games on PC - Gasjockey - 02-12-2012 (02-12-2012, 05:44 PM)Googolplex Wrote:Well, that's certainly a really dumb thing to say. Sure, a really great graphics card could probably handle it, but not everyone can afford to dish out $1000 bucks on a graphics card. As for Battlefield not having detailed textures, I beg to differ. Looks pretty fucking detailed to me. Also keep in mind that there's more than textures that has to be processed. In Battlefield most of the game takes place outdoors. It has to accomodate upwards of 64 players in a single match. It also has to be playable on consoles using 6-7 years old technology. It's just common sense that they had to sacrifice a bit of texture detail to make that possible.(02-12-2012, 05:36 PM)Arvuti Wrote: This, 4096 is just unneeded for a game. 2048x2048 is really the highest that a world texture should go to. And still, even if you're texture is 4096x4096 it's still going to look like crap without normal, specular, parallax maps etc. RE: Amnesia in Kotakus 12 Best Games on PC - Hunter of Shadows - 02-12-2012 Alright, as of officially now I am unable to take you seriously googleplex...ever again, not only have 5-8 or more people told you that you are utterly and completely wrong, but you're not even man enough to admit that they might be right, and continue to argue the same broken argument you've been arguing, even though you have no legitimate evidence to support any of your claims. If your goal was to make yourself look as stubborn as an ass, bigoted, and that you whine like a 5 year old, you just succeeded. I suggest we all move on now, there's nothing more to see, seeing as how googleplex is too stubborn to ever concede defeat, or anything resembling it. RE: Amnesia in Kotakus 12 Best Games on PC - Googolplex - 02-12-2012 The Hunter of Shadow has spoken. RE: Amnesia in Kotakus 12 Best Games on PC - Hunter of Shadows - 02-12-2012 (02-12-2012, 08:51 PM)Googolplex Wrote: The Hunter of Shadow has spoken.How old are you? I didn't think you could behave any more childishly then you already have, but you've managed to prove me wrong RE: Amnesia in Kotakus 12 Best Games on PC - Kman - 02-12-2012 I'm sorry Googleplex, but you really need to shut the hell up. You're spewing the most ignorant and narrow-minded statements all over the forum in any way you can, and you really just need to take a step back and think about what you're saying. |