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HL2 EP2: Grey Mod. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: HL2 EP2: Grey Mod. (/thread-17949.html) |
RE: HL2 EP2: Grey Mod. - Ghieri - 09-04-2012 Quote: what you need to do is do what Monolith Did with the First NOLF, andI can attest to this. Currently working on a project that revolves around story and the environment and it's a LOT easier if you do it this way. An Addendum would be that you could try to create a dynamic between the player and another character. Not just on a superficial level. Have the character be involved in the gameplay and the world, reinforce the idea that each of them have their backs and work through everything. If done properly, the player could create an emotional attachment. That's when you could have something truly memorable. At least, that's the theory that I'm working under, so I hope I'm right! RE: HL2 EP2: Grey Mod. - Streetboat - 09-04-2012 Developers underestimate the power of the heartstring-tugger. They focus an aawwwful lot on tugging on your nerves instead. RE: HL2 EP2: Grey Mod. - Kreekakon - 09-04-2012 (09-04-2012, 02:32 AM)Aldighieri Wrote: I can attest to this. Currently working on a project that revolves around story and the environment and it's a LOT easier if you do it this way. An Addendum would be that you could try to create a dynamic between the player and another character. Not just on a superficial level. Have the character be involved in the gameplay and the world, reinforce the idea that each of them have their backs and work through everything. If done properly, the player could create an emotional attachment. That's when you could have something truly memorable. At least, that's the theory that I'm working under, so I hope I'm right!Something similar has been done before in IB with Gary, and it works SPLENDID! Good luck with what you're trying to do too ![]() RE: HL2 EP2: Grey Mod. - kalasrobin - 09-30-2012 To everyone who is complaining about the story: Have you tried playing on Hard? Because it gives you a completely different story and ending, as well as alternative map design. The so called "good ending". RE: HL2 EP2: Grey Mod. - Robby - 09-30-2012 (09-30-2012, 06:31 PM)kalasrobin Wrote: Have you tried playing on Hard?I did that. Yup, hardcore mode! Totally different scenario. Mentioned in dev blog. RE: HL2 EP2: Grey Mod. - Kreekakon - 09-30-2012 (09-30-2012, 06:31 PM)kalasrobin Wrote: Have you tried playing on Hard? Because it gives you a completely different story and ending, as well as alternative map design. The so called "good ending".I commented on this earlier: Kreekakon Wrote:I felt like the ending was especially anti-climatic. That's my least favorite part of the mod. I'm not sure if the alternate ending would change my mind, but I think that's irrelevant. I think a good game should be able to draw a satisfactory point at the end of your first play-through, much like how you should feel after you've watch a movie for the first time at the theater. In here, the game just cuts off at the end. No nothing. it just leaves me with a blank feeling, and that's not a good thing. |