What new features would you add in a non-Amnesia Frictional Games Adventure? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: What new features would you add in a non-Amnesia Frictional Games Adventure? (/thread-18237.html) |
RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 (09-11-2012, 12:29 PM)Hirnwirbel Wrote: Ah if only AI wasn't so hard to do... I mean c'mon, graphics and physics and whatnot have been improving like crazy the whole time but most enemies in games haven't gotten past the point of see player > attack player yet. If an NPC soldier ducks into cover or tries to flank you, that's already the best you'll get in most games nowadays... Free-roam-ish. I like it. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - The Rock Worm - 09-11-2012 Just thought up another one... Feature (?)---More objects to interact with: When I played Amnesia 1, I was surprised that I couldn't grab everything. Candlesticks, books, and more are immovable! In real life, we can pick up almost everything in our house. Granted some things are too heavy for one person, but still a simple candlestick or book we can hold and carry with us. If your flashlight/lantern is out, we should be able to grab odds and ends to make our own torch! RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 (09-11-2012, 04:09 PM)The Rock Worm Wrote: Just thought up another one...In a custom story, you could carry a torch. Dunno which one though. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Kreekakon - 09-11-2012 (09-11-2012, 04:11 PM)Nemet Robert Wrote: In a custom story, you could carry a torch. Dunno which one though.Gary Dark Secrets Making everything interactable is pretty easy though. Just spend a lot of time in the model editor, and everything can be interactable. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - The Rock Worm - 09-11-2012 (09-11-2012, 04:11 PM)Nemet Robert Wrote:Really? I didn't know that!(09-11-2012, 04:09 PM)The Rock Worm Wrote: Just thought up another one...In a custom story, you could carry a torch. Dunno which one though. (09-11-2012, 04:20 PM)Kreekakon Wrote:Thanks for the info. Good to know that it would be easy!(09-11-2012, 04:11 PM)Nemet Robert Wrote: In a custom story, you could carry a torch. Dunno which one though.Gary Dark Secrets RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 (09-11-2012, 04:21 PM)The Rock Worm Wrote:It is "Gary: Dark Secrets". Kreekakon just posted it.(09-11-2012, 04:11 PM)Nemet Robert Wrote:Really? I didn't know that!(09-11-2012, 04:09 PM)The Rock Worm Wrote: Just thought up another one...In a custom story, you could carry a torch. Dunno which one though. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - The Rock Worm - 09-11-2012 (09-11-2012, 04:20 PM)Kreekakon Wrote:So have you played "Gary: Dark Secrets"? Is it good?(09-11-2012, 04:11 PM)Nemet Robert Wrote: In a custom story, you could carry a torch. Dunno which one though.Gary Dark Secrets RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Kreekakon - 09-11-2012 (09-11-2012, 04:29 PM)The Rock Worm Wrote: So have you played "Gary: Dark Secrets"? Is it good?I think it's pretty awesome. The story is fairly simple as of chapter 1, but the execution of said story is just so good that it keeps me interested. The voice acting, and cinematic moments help a lot too. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 I saw a video of it. There was a part that made me crack up, only to be replaced by a creepy ambience. You'd best play it yourself. Because explaining isn't enough. EDIT: Dang! Same thing again. 2 posts at the same time! RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Deep One - 09-11-2012 Feature (?)--Enemies stay You know, in TDD you can just sit in corner until search music stops, letting you to know that you're safe. There is no need to sneak past the enemies, unlike in Black Plague. I don't ever forget the moments when I had to sneak in dark hallways where the infected patrolled! Even if you changed the area and came back, they weren't gone. I also found Justine to be a bit more scary than TDD because monsters didn't disappear! |