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PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! (/thread-23210.html) |
RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - Doomed316 - 09-18-2013 The interactivity for the engine might be easy to turn on with just "flick of a switch" but it might get tedious because you might have to open the files for each area of the game to re-enable it gor it to work through the whole game RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - Nice - 09-19-2013 (09-16-2013, 12:51 PM)Deep One Wrote:(09-16-2013, 09:38 AM)wretch Wrote: More Pig! More Pig!: The number of monsters Oswald encounters will rise exponentially. which will happen RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - slo64 - 09-20-2013 So I guess this mod is my best chance to actually game the stuff I've bought. In for the updates! Also could you remove the children from the mansion? They were annoying as heck and ruined the atmosphere. RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - Exostalker - 09-20-2013 Good idea to make a mod, so all the little ones can enjoy their jumpscare fests with certain greedy swedish youtubers screams. RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - Tesseract - 09-20-2013 (09-18-2013, 08:30 AM)wretch Wrote:(09-17-2013, 12:47 PM)Delirium92 Wrote:Quote:Interactivity: You'll be able to carry a lot more objects, just like good old The Dark Descent! If you're concerned over how many inanimate objects you interact with then you're playing the game for all of the wrong reasons, Amnesia is not a game about picking up inanimate objects and throwing them. The game already has replay value, I have replayed it many times and I'm sure other people have. Who cares about how many monster encounters there are? You're clearly missing the point of the game. "I've already said many times that the monsters encounters won't be brought up to repetitive levels." Then why are you going to bother adding more encounters? What purpose to the story will that serve? It's psychological horror, meaning the less monsters you see the more the player fears the unknown and starts creating their own fear. You make it seem like the game has to have an inventory, it's a perfectly good game without it. "So basically I don't. Pretty sure bringing back a soundfile from TDD won't make this 'The Dark Descent 2'" You're trying to recreate the game to make it more like its predecessor and my point is, why? It's supposed to be different. You're going to be making all of these changes for what reason? Because the game wasn't what you expected? You're in it for running from monsters, stacking chairs and throwing boxes? Hiding was a bit of fun in TDD but again, it wasn't the point. You said further up the list that there aren't enough encounters in AMFP so why would you need to hide? Arguments as weak as mine? I'm merely addressing the pointless changes you're putting on your list. Personally I have never seen such ambitious attempts to recreate a horror game because it doesn't pander to your gameplay standards Mr. entitled. RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - Cuyir - 09-20-2013 Well this is a questionable choice but i'm going to throw my hat into this argument. Is this going to be a full conversion type thing or literally just adding elements for the sake of adding elements? Cause: Why open rooms that are locked? Wouldn't they just be empty and without the details that the rest of the game has? "YES!!!!!!!!!! Can now explore more in AMFP because of this mod! So many empty rooms that add nothing to the experience!" As for inventory. Again. What would these do? The game wasn't designed to pick up items so what, you're going to make some items collectable just so you can stare at them at an inventory? And everyone keeps saying how the creatures were slow but every chase scene (and I do mean chase scene) they caught up to me and got a few hits in so I have no idea what people are talking about. More importantly: adding more encounters to a game focused on psychological horror (ie the sick disturbing shit AND the threat of creatures, not the constant adrenaline kicks) can EASILY destroy the balance of the game. And making the monster encounters more common and harder than they are can lead to frustration and desensitization. Honestly, I don't know who you are, if you're an experienced modder or not, but your ideas sound too idealistic and not based on the reality of the game. RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - Nospheratu - 09-20-2013 (09-20-2013, 01:27 PM)Exostalker Wrote: Good idea to make a mod, so all the little ones can enjoy their jumpscare fests with certain greedy swedish youtubers screams. Why the "All you YouTube-dependant kids are just in it for the cheap thrills, you must love Pewdiepie so much" attitude? Look, i'm 33 years old now and don't even watch YouTube vids; i was 31 when i played TDD and i'm still dissapointed about most of the stuff i loved back then now missing from AMFP. I don't want more screams and jumpscares, i want more content in general and from reading OP's description this is exactly what he's trying to do. As for the others who say this is a bad idea and that this won't work etc., whatever happened to "live and let live"? There is absolutely no need to be bothered by this mod since noone is forcing you to use it. Players like me will hapilly use it along with it's added content, while you're free to play the vanilla version if you wish - we can all coexist in harmony ![]() And for the maker of this mod - you've made my day; i sincerely hope (and will keep my fingers crossed) that you'll be able to pull this off. Btw - if adding additional rooms behind locked doors would prove too difficult, i'd be very happy if you could at least remove those locks or replace them with normal doors, the same goes for drawers. I'll keep coming back to this thread for further news, good luck! RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - wretch - 09-20-2013 (09-20-2013, 02:01 PM)Nuits Grace Wrote: Well this is a questionable choice but i'm going to throw my hat into this argument. I've answered the concern about "pointless" rooms a long time ago, but I understand some people might be in a hurry or have other reasons for not searching through several pages. Therefore, I will make a FAQ. RE: PiggyPlus Mod Concept - Interactivity, Exploration, Monsters! - slo64 - 09-20-2013 How to make a Machine for Pigs Custom Story/Full Conversion! I believe it might belong here. (A steamcommunity link). |