![]() |
Penumbra's Plot - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Penumbra's Plot (/thread-24234.html) |
RE: Penumbra's Plot - VaeVictis - 01-11-2014 Quote:@Abraxas I was referring to the Lovecraftian aspects of the game. RE: Penumbra's Plot - i3670 - 01-11-2014 (01-11-2014, 04:56 AM)Abraxas Wrote:Quote:@Abraxas On the subject of Lovecraft. I found the Necronomicon and At the mountains of madness in the library. RE: Penumbra's Plot - Bridge - 01-11-2014 (01-11-2014, 03:05 AM)Abraxas Wrote: I'm not saying these things weren't sad, but moments like those tend to show a person's character in real life, and I just felt like Philip could have had more of an emotional range at these times. To be fair that's hard to do with a silent protagonist. Phillip isn't silent in the same way Gordon Freeman is, but they could only write what he was thinking in first person. Still, I found these moments to be quite effective, speaking about my experience of course. I didn't get a "whoops" vibe from it, although to say they were perfectly executed would be silly. @BAndrew: Spoiler below!
RE: Penumbra's Plot - Googolplex - 01-11-2014 Penumbra Overture is realistic, but things got changed in Penumbra Black Plague. The delusional mind was strange and ripped the player a bit out of the experience. The worst part of the game is where you get teleported to the top of a mountain and hear the strange voices of the infected (wasn't it something like a ritual for clarence?). The infected were like aliens there and the game really lost its credibility that was build up with Overture. I really like the building complex of the shelter, but the mental parts really affect the game to a worse part. The end of Black Plague feels surreal and out of the typical Penumbra plot. RE: Penumbra's Plot - VaeVictis - 01-12-2014 (01-11-2014, 12:37 PM)Bridge Wrote:(01-11-2014, 03:05 AM)Abraxas Wrote: I'm not saying these things weren't sad, but moments like those tend to show a person's character in real life, and I just felt like Philip could have had more of an emotional range at these times. Yeah, I'll give you that. The silent protagonist is a limitation, but at the same time I feel like flashbacks/memories/voices from the past could've have helped. Or even some feedback from Philip in the form of gasping and such would have been more effective then nothing. I can only speak to my experience with it, though, and it broke the immersion effect for me. |