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[WIP] In Lucy's Eyes - Full Conversion Mod - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] In Lucy's Eyes - Full Conversion Mod (/thread-24551.html) |
RE: In Lucy's Eyes - Full Conversion Mod - HumiliatioN - 06-26-2014 Damn, I love those screenshots, keep them coming! Can't wait to play this one! Sounds promising ![]() Good luck! ----------------------------------- EDIT: God dammit! I already replied earlier on this thread, sigh! ![]() Still.. really decent work so far! Keep it up! RE: In Lucy's Eyes - Full Conversion Mod - Wapez - 06-27-2014 (06-26-2014, 08:41 PM)HumiliatioN Wrote: Damn, I love those screenshots, keep them coming! Thanks! It means a lot to us! RE: In Lucy's Eyes - Full Conversion Mod - Juras - 06-29-2014 (06-29-2014, 06:04 PM)Robosprog Wrote: If you are using a flat plane in that outdoor map you showed a screenie of, I will literally murder someone. The whole terrain is customly sculpted and modeled so you'll save few years before jail. RE: In Lucy's Eyes - Full Conversion Mod - Wapez - 07-20-2014 Changelog 7/18-2014 Major: - added 3 new maps - finished beta version of nine maps - added new custom hand model with new animations* - added new custom match system instead of the usual lantern* - implemented voice acting - implemented custom music - finished third custom monster - finished playable outside map with custom castle, cabin & terrain models Minor: - updated lighting in several maps - updated gameplay in several maps - added mine cart - added smaller mine assets - added modified puzzle objects - optimized textures - implemented custom hints - added new "toxic air" function - implemented new and innovative scares - fixed small bugs in most maps * See video below for preview Releasing demo within a few days. Stay tuned! RE: In Lucy's Eyes - Full Conversion Mod - Streetboat - 07-20-2014 that's cool, but it looks like it's pretty useless due to the incredibly small light radius and short time span. you should consider doing something like greatly reducing night vision to make matches more useful, because as they are now, i'd rather just walk in the dark and use the night vision than use a match to walk maybe 10 feet. RE: In Lucy's Eyes - Full Conversion Mod - victorkim890(KimmyChimmy) - 07-21-2014 matches runs out tat quick RE: In Lucy's Eyes - Full Conversion Mod - Juras - 07-21-2014 The reason the matches run out fast and have small radius is firstly because it's realistic and and secondly because we wanted to add something different to the mod instead of the usual lantern as I'm sure alot of people are tired of it and want something new ![]() There will be no tinderboxes and this will make the player think twice before using the matches and only when they really need it which will add new feeling to the gameplay as most of the CSs and FCs today don't really make you care about saving oil/tinderboxes. Therefore we will make the lighting in maps where you will need the matches dark (maybe even remove the night vision if possible) and even the small light radius and a short life span of 1 match (we will make the point light of the match flicker/glow and the life span of the match will be random from 9 to about 13 seconds) will make a big difference with some of the objectives. RE: In Lucy's Eyes - Full Conversion Mod - victorkim890(KimmyChimmy) - 07-21-2014 so 11 seconds per match RE: In Lucy's Eyes - Full Conversion Mod - Juras - 07-21-2014 (07-21-2014, 06:21 PM)victorkim890(KimmyChimmy) Wrote: so 11 seconds per match Did you even read what I wrote? 9-13 seconds RE: In Lucy's Eyes - Full Conversion Mod - Romulator - 07-22-2014 Juuuuuuuuuuust an idea: Light up a match then look at a torch on the wall (or a scriptarea around it). If you look at it for ~3 seconds, light up the torch ![]() Again, just an idea :3 No need to be implemented ![]() |