Penumbra Apocalypse[Cancelled] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Penumbra Apocalypse[Cancelled] (/thread-24708.html) |
RE: Penumbra Apocalypse[WIP] - SSEAlexander - 03-07-2014 i know.the story is most important. I know many scripting.But u wanna know the pc script? i can tell u this,pretty easy script for me. RE: Penumbra Apocalypse[WIP] - Radical Batz - 03-07-2014 but I don't think I'm going to use it! but just in case if I might, then why not, sure tell me RE: Penumbra Apocalypse[WIP] - SSEAlexander - 03-07-2014 (03-07-2014, 06:16 PM)Badcat5550 Wrote: but I don't think I'm going to use it! but just in case if I might, then why not, sure tell mehmmm it uses kinda many teleporting things void startchat(string &in entity) { SetPlayerActive(false); TeleportPlayer("chattalk"); ShowPlayerCrossHairIcons(false); AddTimer("", 8.13, "exitchat"); PlaySoundAtEntity("Player", "gui_chat_begin1.snt", "Player", 0, true); SetMessage("Journal", "notwork", 7.59f); } void exitchat(string &in entity) { ShowPlayerCrossHairIcons(true); TeleportPlayer("byechat"); SetPlayerActive(true); } if u need to know for what entities this script belongs,ask me then. RE: Penumbra Apocalypse[WIP] - SSEAlexander - 03-07-2014 Update 0.5a.1 Alpha Video is there! http://www.youtube.com/watch?v=wlaOPEO3rew&feature=youtu.be As i said,it contains new chat script and new Caves! "Snow Caves" also i released pictures of Rex at Main Site of PENUMBRA Apocalypse. Picture of him can be seen at Screnshots section,Creatures Section and Updates section. http://penumbrapo.blogspot.com/2014/03/penumbra-apocalypse-what-is-it.html RE: Penumbra Apocalypse[WIP] - Radical Batz - 03-07-2014 Um when are you going to make the video of the spider eggs? I'm sorry for keeping asking, but I would really like to see spiders coming out of the eggs just like in the game that will work in amnesia! RE: Penumbra Apocalypse[WIP] - SSEAlexander - 03-07-2014 as u requested,the video will be released in any minute now. Just updated scripting! -New script Spiders hatch out from eggs. It will be a true dream for Badcat5550 Test : http://www.youtube.com/watch?v=nuzLavGACCI&feature=youtu.be RE: Penumbra Apocalypse[WIP] - Radical Batz - 03-07-2014 that's really good, but you should add a script where it will take some time to hatch, like a timer and it will make the gurgling disgusting sound when it has a timer until it pops out, you know what I mean by gurgling sound? In the original game,when you get close to an egg it makes a gurgling sound and then it hatches, you know what i mean? RE: Penumbra Apocalypse[WIP] - Slanderous - 03-07-2014 For me it smells like a standard SetEntityActive func. You basically put two entities converted from penumbra. Nothing impressing. RE: Penumbra Apocalypse[WIP] - SSEAlexander - 03-08-2014 Oh sorry,badcat. I dont have much time to make it as time in poland was 22:30 and i was tired. Im gonna make the Gurgling sound now Nope,if u really like the spider eggs,you can search for diffrent mod if u want.Cause,the game is crashing. No grumbling sounds. RE: Penumbra Apocalypse[WIP] - PutraenusAlivius - 03-08-2014 No offense, but it doesn't look impressive. The outdoor snowing parts just look as if you put some white planes together and just make a snowing noise to go with it. It should have wind, snow, etc. (I have no clue since in my country it doesn't snow but I recommend looking at Bitterwood Peak and see how they did it. Don't copy the assets without the author's permit though) Also, it seems to be quite laggy and with horrible grammar. And the maps sometimes doesn't make sense. |