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[RELEASE] Monsters - An Amnesia Concept - Printable Version

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RE: [BETA TESTING] Monsters - An Amnesia Concept - AGP - 01-30-2015

This is what I get when trying to start.


RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-30-2015

(01-30-2015, 01:17 AM)AGP Wrote: This is what I get when trying to start.

Hehe Wink
That's because you're playing in debug mode.

Turn debug mode off, (or create a new profile) to play the game from the beginning.



As you still get that message, I recommend you download the latest version. It's the same link, but much more optimized and with fewer bugs.

(If you start the new version in debugmode you'll be taken to a debugmap that can help you start up again, if you find a bug that requires you to restart.


RE: [BETA TESTING] Monsters - An Amnesia Concept - Romulator - 01-30-2015

Here's another potential bug:
Spoiler below!
[Image: 3e8de6b161.jpg]

The numbers on the Level seem to be bugged.

Edit: I think you also skip Level 2 (unless you start at Level 2).


RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-30-2015

(01-30-2015, 04:02 AM)Romulator Wrote: Here's another potential bug:
Spoiler below!
[Image: 3e8de6b161.jpg]

The numbers on the Level seem to be bugged.

Edit: I think you also skip Level 2 (unless you start at Level 2).

You start at level 2 ^^

I'll fix the numbers, thank you.


RE: [BETA TESTING] Monsters - An Amnesia Concept - Newsman Waterpaper - 01-30-2015

(01-29-2015, 11:08 PM)FlawlessHappiness Wrote:
(01-29-2015, 08:57 PM)Newsman Waterpaper Wrote: i mean like its hard to tell which is yous and the enemies and sometimes it just seems that they swap health bars.

It should be quite simple. One healthbar is on your side. One is on the other.

The distance between them should be quite distinguishable.

You should make the player health bar more distinguishable that it is yours like put some text like "Player" or "Your Monster" something like that.


RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-30-2015

I'm just...
I mean, I can't see where it would be hard to tell them apart.

There's distance between them. Friendly health is ALWAYS on the right side. Enemy health is ALWAYS on the left side. There is a level under the enemy health.

Picture for clarification
[Image: f87b9357a4.jpg]

It should be impossible to mix them up, unless you have troubles with left and right.


RE: [BETA TESTING] Monsters - An Amnesia Concept - Newsman Waterpaper - 01-30-2015

(01-30-2015, 08:51 PM)FlawlessHappiness Wrote: I'm just...
I mean, I can't see where it would be hard to tell them apart.

There's distance between them. Friendly health is ALWAYS on the right side. Enemy health is ALWAYS on the left side. There is a level under the enemy health.

Picture for clarification
[Image: f87b9357a4.jpg]

It should be impossible to mix them up, unless you have troubles with left and right.

I just saying that it is quiet confusing during the heat of the battle, it wasnt until after the first bunch levels that i somewhat figured it out.


RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 01-30-2015

Alright then.

i'm not going to change it, since most people who played it didn't seem to have that issue, and you figured it out too ^_^

But thank you for the feedback


RE: [BETA TESTING] Monsters - An Amnesia Concept - Newsman Waterpaper - 01-31-2015

(01-30-2015, 09:54 PM)FlawlessHappiness Wrote: Alright then.

i'm not going to change it, since most people who played it didn't seem to have that issue, and you figured it out too ^_^

But thank you for the feedback

Alrighty then...Dodgy


RE: [BETA TESTING] Monsters - An Amnesia Concept - FlawlessHappiness - 02-15-2015

[Image: MonsterTeaser1.png]
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