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[SCRIPT] [SOLVED] Using a Single Crowbar on Multiple Doors - Printable Version

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RE: Using a Single Crowbar on Multiple Doors - Neelke - 09-22-2014

You can try setting a string variable to what door is being used.

SetLocalVarString("CurrentDoor", asEntity);

CreateParticleSystemAtEntity("", "ps_hit_wood.ps", GetLocalVarString("CurrentDoor"), false);


RE: Using a Single Crowbar on Multiple Doors - AGP - 09-22-2014

Where would the SetLocalVarString be placed?


RE: Using a Single Crowbar on Multiple Doors - Neelke - 09-22-2014

Right when you use the crowbar on a door. There's no need to check which entity it's being used at.


RE: Using a Single Crowbar on Multiple Doors - FlawlessHappiness - 09-22-2014

No, that's not gonna help, since she wants it to happen at an area, which hasn't been used before. Therefore asEntity would not be a possibility.

I know my solution works. I also know why it didn't work.

It shouldn't be +asParent. It should be +asChild

I hadn't checked what was asParent and asChild in your script.


So everything must be like this:

Areas named like: "AreaEffect_AreaBreak_1"

Script looking like:
PHP Code:
CreateParticleSystemAtEntity("""ps_hit_wood.ps""AreaEffect_"+asChildfalse);
    
PlaySoundAtEntity("""break_wood_metal""AreaEffect_"+asChild0false); 



RE: Using a Single Crowbar on Multiple Doors - AGP - 09-22-2014

That did it!! +asChild has fixed it!! XD


RE: [SOLVED] Using a Single Crowbar on Multiple Doors - FlawlessHappiness - 09-22-2014

Woop! We have done it! The issue has been fixed! Wubwubwubwubwub!

I hope you learned something!


RE: [SOLVED] Using a Single Crowbar on Multiple Doors - AGP - 09-22-2014

A lot! Really! Thanks ever so much!!