![]() |
[2015] What Are You Working On? Community Screenshots & Videos - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-81.html) +---- Thread: [2015] What Are You Working On? Community Screenshots & Videos (/thread-30901.html) |
RE: [2015] What Are You Working On? Community Screenshots & Videos - LordOfDragons - 10-07-2015 (10-07-2015, 09:22 PM)Filizitas Wrote: Now lets add details :3 cloth books and stuff that was not eaten for weeks :3 There are books in a shelf right next to the camera, but the camera doesn't pick it up (Of course). Clothing is in the brown shelf. I'm not sure if i should put rotten food or clothes on the ground, since i'm planning to do a tidy apartment ![]() But maybe i will find some details i can add. RE: [2015] What Are You Working On? Community Screenshots & Videos - Diago21 - 10-08-2015 Here's some stuff I'm working on, latest SOMA shots are at the top. http://steamcommunity.com/id/Diago21/screenshots/?appid=0&sort=newestfirst&browsefilter=myfiles&view=grid#scrollTop=0 RE: [2015] What Are You Working On? Community Screenshots & Videos - i3670 - 10-08-2015 I like the design with the big windows showing off the ocean. But I'd work more on the lighting because as of now it's just white light on whitish surfaces. RE: [2015] What Are You Working On? Community Screenshots & Videos - Damascus Rose - 10-08-2015 (10-08-2015, 09:47 AM)Diago21 Wrote: Here's some stuff I'm working on, latest SOMA shots are at the top. that looks good ! RE: [2015] What Are You Working On? Community Screenshots & Videos - 1minus1is0 - 10-08-2015 putting a map together, just figured out a tough 45 degree corridor solution that took me the better part of a day to get just right. ![]() RE: [2015] What Are You Working On? Community Screenshots & Videos - Diago21 - 10-11-2015 Some shots from a new map I'm working on, can't wait to figure out terminals so I can add a story! Part 1: Spoiler below!
Part 2: Spoiler below!
RE: [2015] What Are You Working On? Community Screenshots & Videos - Diago21 - 10-12-2015 (10-11-2015, 12:11 PM)Robosprog Wrote: Whilst there's too many to criticize every single one - you need to use coloured lightning more, especially in picture 2 - where is that white light coming from? It really doesn't mesh well with the green light on the machine. Thanks for the feedback! Lighting is definitely tricky to master ![]() ![]() RE: [2015] What Are You Working On? Community Screenshots & Videos - Abion47 - 10-13-2015 Here's some special stuffs that I've been working on. (Warning: lots of images ahead.) Spoiler below!
Part 2, now with 4 more images! Spoiler below!
And now to Part 3. Spoiler below!
And finally, the finale. Spoiler below!
RE: [2015] What Are You Working On? Community Screenshots & Videos - Diago21 - 10-14-2015 Yet another new map I'm working on after taking the lighting feedback into consideration. This one took heavy ques from the Theta Medbay. ![]() ![]() ![]() ![]() It's still imperfect though! Something is missing.. RE: [2015] What Are You Working On? Community Screenshots & Videos - luparb - 10-14-2015 H there. There's some really amazing work going on in these forums, I am inspired to continue persevering to see what the soma modding community will create! People are using the tools to great effect, and I wanted to learn how to create custom entities - such as an animated character! http://imgur.com/YJP8u6h I used blender with the default collada exporter - there is also a plugin called 'better collada exporter' I made it 1 texture per material per object Blender will produce a .dae which you can open with model viewer. If you get no textures in the model viewer, you can open the material editor and create a MAT file by importing your image You can then import it into model editor - which i am still learning to use I think I triangulated faces 1 too many times ![]() |