[WIP] The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] The Servant's Trials - DEMO RELEASED - Latest update 3/09/2011 (/thread-8278.html) |
RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed - shadowbolt - 06-15-2011 I found one thing that got a little messed up Spoiler below!
RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed - cook - 06-15-2011 Could you specify which door frame shadow? Spoiler below!
Making progress on the fixing of the door bugs, should be done by tommorrow, sorry about this. RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed - shadowbolt - 06-15-2011 (06-15-2011, 01:46 AM)cook Wrote: Could you specify which door frame shadow? Spoiler below!
RE: The Servant's Trials - DEMO RELEASED - Checkpoints added, all bugs fixed - cook - 06-15-2011 It's not a plot hole currently, but I will be adding to the writing. (I half assed it right now.) I believe I've found the problem you speak of, I'm trying out fixes now. PROGRESS: Great improved grunts pathing in SQ, possibly fixed door bug(I've no way to recreate it on my end, I've tried hiding in the same area), done multiple tests of getting the grunt to chase me and waiting for him to reset to patrolling which he does perfectly. Also learned a lot about path nodes, they seem to work better if I place them directly in the floor? Maybe I just got unlucky. Upload going up soon. Gallery foundation is laid(all statics, all primitives), beginning detailing, already planned out level structure/direction player will have to go. RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011 - Dark Knight - 06-15-2011 cook heh, that file fully works now! Quote:TheServant experimental.zipnow in servants quarter monster can move, and i can pass through main hall to visiting area. damn, workshop really extremely dangerous, because monsters can run on ladders, OMG!!!!!!!!!! curious, that i cannot reach that area hah, Quote:short demo,nice joke your demo very long, i think. awaiting for FULL release, scary! hey, btw!! that damn grunt spawning every time in workshop, when i enters it, exactly on the ladder/staircase, and moving fast like Justine monster, are you increased his moving speed???? that extremely element here, and it"s GREAT! SO thats why people like Workshop RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011 - cook - 06-15-2011 Glad it's finally working for you Dark Knight, sorry about not fixing it earlier I just wasn't sure what to do, but as soon as I knew he was attacking the door I knew how to fix it. The grunt in the workshop is not modded at all but he does have 100 of his own personal path nodes (1 per step on staircase) and has the show player location set to true so he always knows where you are. That area you show is just for detail currently. Seuchensoldat, can you confirm it's working for you now too? RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011 - laser50 - 06-15-2011 K. My first part of playing through the Demo: Spoiler below!
RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011 - Seuchensoldat - 06-16-2011 @cook: I will test later today and inform you then! RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011 - Seuchensoldat - 06-17-2011 Still had no luck with the servant's quarters. I will reinstall Amnesia later, maybe there is some weird bug going on. RE: The Servant's Trials - DEMO RELEASED - Latest update 6/15/2011 - cook - 06-17-2011 Has this bug happened on any other maps(grunts behaving silly), or is it just mine? I have one other idea I could try. |