[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - vengey - 02-28-2013 Here is a screenshot from my full conversion mod I made a while back, Amnesia Hill, tell me what you think, I love criticism , did just a tad bit of photoshop work to make it look more professional too RE: Screenshot criticism thread - Rapture - 02-28-2013 I wouldn't call a Photoshop edited picture something to critic when it comes to game-play stuff, sure it looks nice. But I can't give it any credit to your FCM. RE: Screenshot criticism thread - PutraenusAlivius - 02-28-2013 .....What about my screenshot? Nobody pay attention? http://frictionalgames.com/forum/thread-11760-post-204262.html#pid204262 RE: Screenshot criticism thread - FlawlessHappiness - 02-28-2013 (02-28-2013, 06:15 AM)JustAnotherPlayer Wrote: .....What about my screenshot? Nobody pay attention? In the first picture, the ceiling it made entirely of stone, EXCEPT from the place where there is a whole in the ceiling... That just looks like you only had one "Hole-object" do deal with (Which you also have). How about making the surrounding ceiling into wooden planks too? There is a very dark corner of the room. If this was real life i don't think it would be that dark. It would be darker, yes, but not pitch black. You should work a little with the billboards here. Right now, they are you just downwards. We need some angle on them. And if you still have the smoke, then turn it gray. Not yellow-green. That just looks like something poisonous. The second billboard looks like it's just a single one, and it's too close to the ground. I cannot see the whole room, but those 3 opbjects (Table, barrel, shelf) looks a little crowded. You could spread them out. You turn off hints by pressing Escape ingame and selecting Options. Uncheck the little button with Hints. RE: Screenshot criticism thread - PutraenusAlivius - 03-01-2013 (02-28-2013, 10:49 PM)Robosprog Wrote: There should be dust particles or fog at the billboard. The mushroom's green color is too bright. RE: Screenshot criticism thread - CarnivorousJelly - 03-01-2013 (03-01-2013, 08:25 AM)Robosprog Wrote: WHY CAN NO ONE SEE MY PARTICLES D: and make the initial 'shrooms color darker, awesome. Try increasing the alpha? If they're visible in-game, it's probably okay to leave unless this is going to be your promo screen-shot. (I can't see them at all either :\) RE: Screenshot criticism thread - CarnivorousJelly - 03-01-2013 Do what you do best Spoiler below!
EDIT: Here's a shot from the other side of the room Spoiler below!
RE: Screenshot criticism thread - Rapture - 03-01-2013 For the first picture, I would edit the floor so it's a hole and sunken in (You would have to chop the floor pieces into a bunch of them to open up a hole.) RE: Screenshot criticism thread - Adny - 03-01-2013 It seems rather empty aside from pillars. consider adding some wooden beams across the ceiling or something of that nature. Carpets, tables, bookshelves, suits of armor, banners on the walls, stuff of that nature could be added coherently as well - the sky's the limit. Also, there should be a lot more dirt on the ground considering the way its piled with plants growing out of the ground in a few places. nice looking billboards btw RE: Screenshot criticism thread - Streetboat - 03-02-2013 A note about your billboards- the light filters in at different angles, which sunlight can't do. The hole in the back of the room looks to be a slightly different angle than the light streaming in from the window. |