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Modeling/Art non-related to Amnesia / SOMA - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Modeling/Art non-related to Amnesia / SOMA (/thread-26059.html) Pages:
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RE: Modeling/Art non-related to Amnesia - Traggey - 04-02-2013 Finally able to upload this. RE: Modeling/Art non-related to Amnesia - Traggey - 04-02-2013 Also this. ![]() RE: Modeling/Art non-related to Amnesia - Ghieri - 04-02-2013 (04-02-2013, 08:27 AM)Traggey Wrote: Finally able to upload this. The spinning and music was annoying, other than that, good job! RE: Modeling/Art non-related to Amnesia - The chaser - 04-02-2013 (04-02-2013, 04:04 PM)Traggey Wrote: Also this. dat Alien RE: Modeling/Art non-related to Amnesia - Ghieri - 04-03-2013 A shooter thing that I made in game maker(using assets from tutorials.) https://dl.dropbox.com/u/25772184/shooterLOL.zip Use arrow keys to move, space to shoot. Health recharges after 3 seconds, but takes a huge chunk of your points. Damage and losing lives take points. Antivirus may send false flag. Your weapon evolves in 3 stages over time. VERY early alpha. EDIT: Added timer so now you can actually win the game, and kills give you more points. RE: Modeling/Art non-related to Amnesia - crisosphinx - 04-07-2013 Just rigging a character not that anyone cares. Total time at the point, 3.5 hours with attributes and manual controls. Livestreamed most of it today. RE: Modeling/Art non-related to Amnesia - crisosphinx - 04-07-2013 And the finished, rigged-bastard. Textures are not updated. Will be animated in Maya, composited with another character (a human) which will be animated in Max. My new rig works like a charm. Will upload a video of it at some point. Spoiler below!
RE: Modeling/Art non-related to Amnesia - Danny Boy - 04-07-2013 Thats a cute Pokémon you got there. RE: Modeling/Art non-related to Amnesia - crisosphinx - 04-07-2013 (04-07-2013, 03:33 PM)Danny Boy Wrote: Thats a cute Pokémon you got there. Thanks, it's my girlfriends Digimon, cause that's what she wanted it to look like. RE: Modeling/Art non-related to Amnesia - Statyk - 04-09-2013 I guess I'll post a WIP of my DIY rocket launcher as another one of my TF2 Workshop items. It's based on a Spud Launcher, made of PVC, wood, switches, and TF2 magic. Still have to unwrap this and texture it up. I wanted to fit as much detail into the model as I could to make it visually appealing, as a regular spud launcher is very simple in design and quite boring to look at. Valve asks that weapon polygon budgets stay 6500 and below, and I got it to exactly that. Cylinders eat up polygons, so I spent all the time to optimize every cylindrical end on this (the O part of the top/bottom of a cylinder) following an old guide I read so I could use those extra faces elsewhere, as well as make it optimized for texture rendering/performance. Woo hoo! ![]() ![]() |