[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Ghieri - 03-03-2013 My comments in bold, in the spoilers: (03-03-2013, 03:11 PM)JustAnotherPlayer Wrote: I got one. I'm gonna edit it with more, but it's uploading very slow RE: Screenshot criticism thread - Tiger - 03-03-2013 How do you guys take your screenshots? Do you take them in-game or do you take them in mapviewer? RE: Screenshot criticism thread - Hardarm - 03-03-2013 (03-03-2013, 02:57 PM)Adny Wrote: 1)my only qualm with this is the fog (it cuts through the ground and doesn't really look colored). 2) Also, the spiderweb and ground crack decals/static objs are way too glow-y; unless its in a really bright area, it looks weird. Andy, Thanks for the suggestions! and readd me to steam plz Here's my comments. 1) : What do you mean with "cuts to the ground? and the colour is supposed to be dark green, but I aimed to make it realistic and despite the really turned off colour I think a more intense green would make it fancy and not realistic. 2) : I'll try to remove the illum out of the cracks, but I tried also to put it out some other static objects and there was no illum! so these will keep flashing with white for eternity, unless I find a way to fix them, I did know this already 3) : I will! I didn't do it at first because I thought with the dirt texture the ground would've been too fancy. there is grass everywhere on dirt and since the texture was really dirty already (grass grow on dirt too), I didn't want to add any other decals, but I will try it! So, another one that gives me another suggestion for my image? JustAnotherPlayer for the SECOND time posted other 3 images and prevent me from getting other criticism :[ Tigerwav: I shot them ingame unelss there is a proper reason to take them from the mapviewer. RE: Screenshot criticism thread - Adny - 03-03-2013 (03-03-2013, 03:11 PM)JustAnotherPlayer Wrote: I got one. I'm gonna edit it with more, but it's uploading very slow(to avoid a terabyte of writing I'll just list off any issues) Pic #1: Spoiler below!
Pic #2: Spoiler below!
Pic #3: Spoiler below!
Was this your first time mapping? RE: Screenshot criticism thread - Tiger - 03-03-2013 (03-03-2013, 05:56 PM)Hardarm Wrote: Tigerwav: I shot them ingame unelss there is a proper reason to take them from the mapviewer. What would you recommend doing about the screeneffects? Like the "freeze"-effect when it's dark for example. RE: Screenshot criticism thread - Hardarm - 03-03-2013 (03-03-2013, 06:13 PM)Tigerwaw Wrote:(03-03-2013, 05:56 PM)Hardarm Wrote: Tigerwav: I shot them ingame unelss there is a proper reason to take them from the mapviewer. Go on options and disable the Sanity effects, or any other effect. RE: Screenshot criticism thread - Tiger - 03-03-2013 Ok, so here's some screenshots from a map I made. I know it's not perfect, but I think it's ok. The map: Spoiler below!
Close-up on the cabin: Spoiler below!
RE: Screenshot criticism thread - CarnivorousJelly - 03-03-2013 (03-03-2013, 05:48 PM)Tigerwaw Wrote: How do you guys take your screenshots? Do you take them in-game or do you take them in mapviewer? I take mine in-game by putting it in the largest window-setting possible (not full screen). If I want an image from the ceiling, I'll add an invisible block-box staircase leading to where I want the screenshot from; only problem is not falling from it. Also, I like your screen shots, but the ambient light is a little bit too dark; try adding a blue-grey boxlight as natural lighting coming from the moon (it wouldn't be pitch-black if the sky is that bright). Also, try changing the colour of your pointlights around the fires to match the colour of their light sources. They're a bit white right now. Other than that, the concept looks pretty awesome - like an abandoned cabin area (spoooooky)! (03-03-2013, 06:31 PM)Robosprog Wrote: I think it's gorgeous. Maybe add a few chains hanging from the pipes? Edit: And Hardam, your screenshots are to die for. RE: Screenshot criticism thread - Hardarm - 03-03-2013 (03-03-2013, 09:28 PM)Kiandra Wrote: Edit: And Hardam, your screenshots are to die for. Hey, thanks! also you build very well! At first your "back-hall" like room was kind of meh, but then you made it better and better it was so nice You should work more on the ceiling though, if the ceiling is anyway that kind of monotonous, try to remove unnecessary light from it, so people will not notice it. Else, nobody tells you to not add some welders! Very nice any way. Tigerwav: you should work much more in the map, for example add moonlight and put more care into mapping, try to add pebbles to detail the terrain and such other stuff. If you want fences you can try DRedshot's fence pack! (http://www.frictionalgames.com/forum/thread-9151-post-81574.html#pid81574) RE: Screenshot criticism thread - FlawlessHappiness - 03-03-2013 (03-03-2013, 09:08 PM)Tigerwaw Wrote: Ok, so here's some screenshots from a map I made. I know it's not perfect, but I think it's ok. Too dark!!! Look at the sky! It's blue. And the moon is shining pretty bright! You need a box light, and maybe some pointlights to create some shadows from the trees! Would be really awesome |