[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
|
RE: Screenshot criticism thread - Ghieri - 03-03-2013 MY FIRST ROOM Spoiler below!
AM I COOL YET RE: Screenshot criticism thread - WALP - 03-03-2013 (03-03-2013, 10:53 PM)Aldighieri Wrote: MY FIRST ROOMWell I have seen far worse for a first, the fact alone that you used a boxlight makes me happy. as for how to improve id say you need to darken that boxlight a lot more(change the color to a darker one). it also seems the room is a bit wrecked, but theres a lack of smaller debris and decals, so give us some of those mate. finally put those tinderboxes elsewhere, it does not make sence for them to randomly be lying on the floor like that. RE: Screenshot criticism thread - Adny - 03-03-2013 (03-03-2013, 10:53 PM)Aldighieri Wrote: AM I COOL YET 3.43/10. Almost. RE: Screenshot criticism thread - Ghieri - 03-03-2013 Quote:Finally put those tinderboxes elsewhere, it does not make sense for them to randomly be lying on the floor like that.Oppsies, I forgot to take those out. XD RE: Screenshot criticism thread - No Author - 03-04-2013 (03-03-2013, 10:53 PM)Aldighieri Wrote: MY FIRST ROOM Room is too bright. For me. RE: Screenshot criticism thread - DeAngelo - 03-04-2013 I'm just starting to learn this stuff. Here's some screens of a map I just released a somewhat finished version of. I get that the screens look awful, but for someone feeling overwhelmed by the many things HPL has to offer, what should I focus on getting good at first? I was thinking I should dive into figuring out particle effects, how to properly use those box light things, but what else? RE: Screenshot criticism thread - Ghieri - 03-04-2013 (03-04-2013, 01:04 AM)DeAngelo Wrote: I'm just starting to learn this stuff. Here's some screens of a map I just released a somewhat finished version of. I get that the screens look awful, but for someone feeling overwhelmed by the many things HPL has to offer, what should I focus on getting good at first? I was thinking I should dive into figuring out particle effects, how to properly use those box light things, but what else? In my opinion, lighting is the most important thing when setting a mood. Particles can add candy to the ice cream, but you have to have a good mood set before worrying about stuff like that. EDIT: Added some mood light and some junk: Spoiler below!
RE: Screenshot criticism thread - Kman - 03-04-2013 The candes in that shot cut off way too abruptly Ald, use pointlights to help the light spread and look more natural RE: Screenshot criticism thread - DeAngelo - 03-04-2013 (03-04-2013, 01:13 AM)Aldighieri Wrote:I'm starting to get it. While working on my map, I didn't bother with lighting because I thought "Well, you're gonna have a lamp and you're in a cellar so it should be dark" but I'm starting to understand that it's more for atmosphere than gameplay. OK, I have a question. I have a light coming in through a window upstairs, it's still casting light onto the ground below it, even though I have all the floors as well as walls set with "cast shadows" turned on. What am I doing wrong? Also, when I use box lights it just looks artificial regardless of which settings I use. What are some good numbers to set the colors to? Or is it more of a "Just find the sweet spot for the mod you want to set" thing?(03-04-2013, 01:04 AM)DeAngelo Wrote: I'm just starting to learn this stuff. Here's some screens of a map I just released a somewhat finished version of. I get that the screens look awful, but for someone feeling overwhelmed by the many things HPL has to offer, what should I focus on getting good at first? I was thinking I should dive into figuring out particle effects, how to properly use those box light things, but what else? RE: Screenshot criticism thread - CarnivorousJelly - 03-04-2013 With regards to your comments: EDIT: I should probably warn you that the spoilers contain a lot of text. Spoiler below!
Spoiler below!
With all that said, your maps look a lot better than my first map did, so don't give up or let anything discourage you. |