Amnesia: Justine Discussion Topic - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: Amnesia: Justine Discussion Topic (/thread-7561.html) |
RE: Justine is too hard. - ZraloK - 03-24-2013 Third part (shallow water part) is rather tricky.. Took me and a friend quite a few tries to finally perfect it... RE: Justine is too hard. - Tiger - 03-25-2013 (03-22-2013, 06:48 PM)Sarcophagus Wrote: There is also a saving possibility , that's how I finished it just search on google Pfft, noob. RE: Justine is too hard. - Josh The Biker - 03-25-2013 Personally, Justine was pretty easy after I watched a walkthrough. RE: Justine is too hard. - Tommyboypsp - 03-25-2013 (03-24-2013, 03:24 PM)Googolplex Wrote: No, hard puzzles will never kill the player.That's what he means, having to look it up on Google. I've never played Silent Hill, but if you're right, then I don't even want to. If the puzzles are that hard that everyone has to look them up.. That's what Kman means, it's no fun when the puzzles are impossible. RE: Justine is too hard. - Tiger - 03-25-2013 (03-25-2013, 04:08 AM)Josh The Biker Wrote: Personally, Justine was pretty easy after I watched a walkthrough. (03-25-2013, 12:19 AM)Tigerwaw Wrote: Pfft, noob. RE: Justine is too hard. - xxxxxxxxxxxxxxxx - 03-25-2013 Quote: That's what he means, having to look it up on Google. I've never played Silent Hill, but if you're right, then I don't even want to. If the puzzles are that hard that everyone has to look them up..Ha, yeah, nothing makes me more immersed in a horror game than having to tab to desktop and read the walkthrough every five minutes! xD However, that's no reason to skip SH2, as it is still one of the best horror games ever made and you can actually set the difficulty for puzzles and combat separately in that game. I think that is an awesome thing to have. People who like a mental challenge can set the combat to kitty-mode and the puzzles to insane and people who just want to enjoy the story and atmosphere can set both to easy, too. (which is what I did ^^) RE: Justine is too hard. - Kreekakon - 03-25-2013 Something that I really liked about the puzzles in Silent Hill 2 (Even though I only finished not even half of the game yet), is that the puzzles will actually be completely altered if you crank up the difficulty for them. I think I played on medium, and while they were tough to solve, it really satisfied me when I figured it out ^^ RE: Justine is too hard. - VeNoMzTeamHysterical - 03-25-2013 (03-22-2013, 11:37 AM)Parmida Wrote: Is there anyone else that doesn't like Justine?I got justine but is it just start new game? or what. RE: Justine is too hard. - Tiger - 03-25-2013 (03-25-2013, 04:53 PM)VeNoMzTeamHysterical Wrote:(03-22-2013, 11:37 AM)Parmida Wrote: Is there anyone else that doesn't like Justine?I got justine but is it just start new game? or what. >Open Amnesia >Click 'Justine' >Press 'Start new game' >Play the game >Die(Optional) >Play again RE: Justine is too hard. - Googolplex - 03-25-2013 I think it is more immersing to have hard puzzles that will challenge your brain that you have to exit the game to read a solution and then you will think: "Man, how logic it is!" I played Silent Hill (1-3) with puzzles on "hard" and that means they are almost impossible to solve. You need a brain like a savant to came through. The puzzles in Silent Hill really changed completely on each difficulty. When you play on hard, you will get the full challenge. I also was not able to solve the puzzles, but that's what I like! That's immersing, walking through the environment again and again, search for something I missed or looking for secrets, hints and other stuff. Make my own thinking of what to do next. When it's easy like in Amnesia, you will just find an object waiting for you to get picked up and place it into a slot - that's it. That's easy boring and has nothing to do with immersion. Immersion means not automatically, that a game should be so easy, that the flow never gets broken! The contrary is the fact - that's also why Penumbra was a greater experience for me. |