Painful Shadows - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Painful Shadows (/thread-14437.html) |
RE: Painful Shadows - kartanonperuna - 04-08-2012 Huh?Pewdiepie has nothing to do with that room. And,thank you. RE: Painful Shadows - Leeeyam - 04-08-2012 (04-08-2012, 07:12 AM)Xss Wrote: So, I have finally given it a try!For the love of god, put that in a spoiler lol RE: Painful Shadows - Xss - 04-08-2012 Sorry about that: I have the hardest time to create spoiler tags in this forum :/, I managed to find an old post of mines in which I figured out how to use them, so it should be ok now. RE: Painful Shadows - Xss - 04-17-2012 Soooo, Kartanonperuna allowed me to post my LP of the custom story in here, so there goes the first part. RE: Painful Shadows - Xss - 04-18-2012 Part 2: RE: Painful Shadows - Juke - 05-07-2012 Okay so I finally played through your custom story and I gotta say I liked it a lot. It had the feel of a world where people are living in, which was further enhanced by the voice acting of the guards. The music was fantastic and it didn't have jump scares so I was a happy bunny. Unfortunately, it was not without its faults. My biggest problem with the mod was the audio. The volume levels were so off that the background music ended up drowning the conversations most of the time, which is a shame considering how enjoyable some of them were to listen to. Simply tweaking down the music could have helped a lot but I also would have liked subtitles because there was a lot of whispering and murmur in the dialogue. Not necessarily a bad thing but because of the music I couldn't even hear half of it. Another thing that I'm not a fan of is the camera forcing you to look in a certain direction. I don't mind turning the player's attention to a guard or a sound but after that you shouldn't lock their vision in one place for longer than a second. Just because I'm not looking doesn't mean I'm not listening and I like to glance around or have the option to leave if I feel like it. This gives the player the feeling that they're still playing and in control rather than watching a cutscene every time a conversation pops up between side characters. These were actually the mod's strong point and you clearly put your heart and soul into the guard conversations and I enjoyed them immensely. Although a little more variety could have made them even more excellent, seeing as you had other voice actors at your disposal who could have voiced more of the guards and pagans as well. However, you still brought to life the otherwise rigid looking guards. You could really do with an animated guard model to be used in place of the regular monster (hint, hint, nudge, nudge all modelers). Because they were immobile they couldn't react to thrown boxes and barrels and you had to resort to invisible walls to obstruct the player from going where the guards would see him. This is perfectly understandable given the limits of the engine and your resources, however, I think it would have been less immersion breaking to have some sort of indication, like a message pop up on screen, to let the player know the reason he cannot proceed that way. For instance, you could have "I cannot go there without the guard seeing me." or "That place is too crowded to pass through unseen." etc. Spoiler below!
I'm not too bothered by bugs in general since they exist even in full made titles but I'll list some that I came across: Spoiler below!
Spoiler below!
RE: Painful Shadows - Ansatsuhan - 05-07-2012 Hmh, when I enter the sewers the game loads what I believe is the sewers map of Abduction. Does anyone know how to fix that? Also, there are some zipped folders in the Painful Shadows one (guard, maps, ps1, ps2). Are they needed they way they are, need to be unzipped or can they be deleted? RE: Painful Shadows - kartanonperuna - 05-08-2012 Thanks Juke for the huge review. -The sounds will be better in the sequel -I try to not use block boxes as much now -In the sequel,if you go too close to he guards,you will get caught,killed,and have to restart.At least in some situations.Sometimes,even if you step on something loud,you get caught. -There will be cutscenes in sequel but much much more interesting.The camera is moving and all that. -I have thought about animating the guards and them being actual real enemies but things would get really complicated then. -The finnish songs are just reminder that the storycreator is finnish hahaha.Plus I couldnt think of any else good tavern song that I wanted. -The kids...lets just not talk about them.I kind of just pulled them in for the joke.I guess if you think about it,they were taken away from him since he started drinking and propably was not seemed fit for fathers role. As for you,Ansaathikb nglofnhfm Just delete the abductions map? And the zips I guess you could delete I kind of just forgot them there. RE: Painful Shadows - Ansatsuhan - 05-08-2012 Well, thanks for the info about the zips. ^^ As for the problem with the wrong map loading..I meant some real way of fixing it. Deleting it would be an obvious solution but I was looking for something less desperate. I had some similar interactions with Abduction and The Small Horse which could be fixed by changing a line in the custom_story_settings.cfg. So I'm basically asking for a way to change the config to make clear where exactly look for the map so they won't get mixed up. Greetings, Ansaathikb nglofnhfm XD |