What new features would you add in a non-Amnesia Frictional Games Adventure? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-18.html) +--- Thread: What new features would you add in a non-Amnesia Frictional Games Adventure? (/thread-18237.html) |
RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Kreekakon - 09-11-2012 Even though the music can be exploited very easily, I still say it's very important in the game. Without that music, I wouldn't ever feel the danger "coming". RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 (09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies staySeems good. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - The Rock Worm - 09-11-2012 (09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stayI prefer them staying in the area(s), it makes the gameplay harder and scarier. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Deep One - 09-11-2012 (09-11-2012, 04:46 PM)The Rock Worm Wrote:yeah that was my point, maybe I wasn't clear enough.(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stayI prefer them staying in the area(s), it makes the gameplay harder and scarier. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - KingWolf - 09-11-2012 Feature (?) - More "Interface Screw". Possible "Mind Screw" as well! RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 (09-11-2012, 05:08 PM)KingWolf Wrote: Feature (?) - More "Interface Screw". Possible "Mind Screw" as well!Add ^, and I'm happy. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - The Rock Worm - 09-11-2012 (09-11-2012, 05:03 PM)Deep One Wrote:You were clear, I was agreeing with you.(09-11-2012, 04:46 PM)The Rock Worm Wrote:yeah that was my point, maybe I wasn't clear enough.(09-11-2012, 04:36 PM)Deep One Wrote: Feature (?)--Enemies stayI prefer them staying in the area(s), it makes the gameplay harder and scarier. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 Feature (?) A melee weapon that only stuns an enemy, and never kills. It would also anger an enemy that you attack, therefore becoming harder to shake off. Increases the terror. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - The Rock Worm - 09-11-2012 (09-11-2012, 07:04 PM)Nemet Robert Wrote: Feature (?) A melee weapon that only stuns an enemy, and never kills.That would be great! Just enough to slow them down, but they are too tough to kill with MacGyver-ing up a weapon. RE: What new features would you add in a non-Amnesia Frictional Games Adventure? - Robby - 09-11-2012 (09-11-2012, 07:06 PM)The Rock Worm Wrote:It would also anger an enemy that you attack, therefore becoming harder to shake off. Increases the terror.(09-11-2012, 07:04 PM)Nemet Robert Wrote: Feature (?) A melee weapon that only stuns an enemy, and never kills.That would be great! Just enough to slow them down, but they are too tough to kill with MacGyver-ing up a weapon. |