![]() |
Ender - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: Ender (/thread-18284.html) |
RE: Ender - candlejack131 - 10-14-2012 Ender is Officially Finished I am now going threw all the Levels and fine tuning them. This should be released later on today or this week. I need to speak with the creator of Cry Oni for i used his sky box. I've contacted every one i need to now i just need to browse threw some more levels to make sure everything's alright. RE: Ender - The chaser - 10-14-2012 Wow, I really want to see the final product of all this time ![]() I'm going to play it with everything closed and without light. RE: Ender - candlejack131 - 10-15-2012 What script do i use to make the credits properly roll? Its finished now i just need to package test and release it. RE: Ender - Statyk - 10-15-2012 void StartCredits(string& asMusic, bool abLoopMusic, string& asTextCat, string& asTextEntry, int alEndNum); Starts the end credits screen. asMusic - the music to play (including .ogg) abLoopMusic - determines whether the music should loop asTextCat - the category to be used in the .lang file (must be “Ending”) asTextEntry - the entry in the .lang file (must be “MainCredits”) alEndNum - Amnesia has 3 different endings and displays a code at the bottom. Determines which code is displayed. 0-2 will display codes, any other integer will not. It's best do run a FadeOut until the screen is completely black, or else it's going to start very sudden/abruptly. RE: Ender - candlejack131 - 10-15-2012 I want to work on this a bit more. It's good but I feel as if it's not "scarey" enough. The scariest level i had i sent to "the chaser" for testing and he though it was pretty scarey but that was my best level. So i want to go threw them and polish it up a bit more. Fix some things up it should be finished by Saturday if not before it. RE: Ender - The chaser - 10-15-2012 I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet maps ![]() But, it's ok. Polish them, it's never bad to detail a map :3 RE: Ender - candlejack131 - 10-15-2012 (10-15-2012, 09:01 PM)The chaser Wrote: I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet mapsOk thanks i just sent Kman a message about my proposition. Thanks for the advice again mate RE: Ender - crisosphinx - 10-16-2012 (10-15-2012, 09:01 PM)The chaser Wrote: I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet mapsI was told this before: DON'T tell people to do things if they aren't aware of it to begin with. RE: Ender - Adny - 10-16-2012 (10-15-2012, 09:01 PM)The chaser Wrote: I see. You could send Kman the levels, he is an expert. I don't know if he will do it but it's a chance. He makes sweet maps*Ahem* RE: Ender - Acies - 10-16-2012 I have heard from reliable sources that Kman enjoys doing work which someone else take credit for. Uhm, or so I have heard. |