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The one-week Environment #1 (Closed!) Updated with screens on post #1 - Printable Version

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RE: The one-week Environment #1 (Join!) - Daemian - 06-22-2013

(06-21-2013, 07:47 PM)Amn Wrote: http://img153.imageshack.us/img153/9213/mz8m.jpg
http://img842.imageshack.us/img842/5551/zlgo.jpg
What screen effect? Everything is in-game.





Somebody knows how to make the water surface?


RE: The one-week Environment #1 (Join!) - PutraenusAlivius - 06-22-2013

Just create a water plane. To do this, create a plane with a texture from this directory.
DIRECTORY[redist/textures/water/]

...And that's it.


RE: The one-week Environment #1 (Join!) - CarnivorousJelly - 06-22-2013

(06-22-2013, 03:34 PM)Amn Wrote: <screenshot and video>
Somebody knows how to make the water surface?

Ohhh it looks much better in video form :) And here's the water tutorial I used starting out


RE: The one-week Environment #1 (Join!) - Daemian - 06-22-2013

A water plane?
But i mean a way to simulate a water surface been seen from below.
[Image: images?q=tbn:ANd9GcSWIMwe-8BK9L6sZ3IK6mk...Ffytdgnk5S]


RE: The one-week Environment #1 (Join!) - 7heDubz - 06-22-2013

So, here's a question for everyone. Something that i have never done nor looked deeply into.

http://dl.dropbox.com/u/32826151/24hpicturesmall.png


How would i make the uneven ground that is portrayed in this screenie? What method is used because regular amnesia really only likes flat ground.


RE: The one-week Environment #1 (Join!) - CarnivorousJelly - 06-23-2013

(06-22-2013, 08:44 PM)Amn Wrote: A water plane?
But i mean a way to simulate a water surface been seen from below.
<image>

Probably the same, but the plane should be facing down instead of up (and you shouldn't use a water area) Use billboards and a pointlight at the area where you want the light to be shining from.

I'm testing this right now, so I'll post the map when I get a result


RE: The one-week Environment #1 (Join!) - CarnivorousJelly - 06-23-2013

Got it! It would need a bit more detail, probably different lighting would help., Anyways, give it a shot.
Spoiler below!
[Image: underwater_test_by_rueppells_fox-d6a87e6.png]
Here's how I did it:
- Upside-down water plane
- Fogbox that's water-ish coloured with an alpha of 0.2
- Blue-ish spotlight with water animation, FOV of 120, radius of 12
- A desaturated, dark teal boxlight
- Darker lighting under water, lighter above water - two separate boxlights or use Add on both and just place a second one above/on the surface of the water - this gives the walls a "wet" appearance
You'll also need to add billboards to yours, probably blue billboards, light blue fog particles near the light source, darker blue/black the further away they get. It's not perfect, but it's decent for the HPL2


Sorry for the double post


RE: The one-week Environment #1 (Join!) - 7heDubz - 06-23-2013

Even though i said i wouldnt put one up, Here's my WIP
[Image: Amnesia_2013_06_22_23_04_47_12.jpg]


RE: The one-week Environment #1 (Join!) - JonnyAnomaly - 06-23-2013

Made a pillar asset today, this is the untextured low poly bake


RE: The one-week Environment #1 (Join!) - Traggey - 06-23-2013

(06-23-2013, 05:44 PM)JonnyAnomaly Wrote: Made a pillar asset today, this is the untextured low poly bake

Loooks gooood! Glad to see more capable sculpters around here Big Grin