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The Three Week Map #1 - Printable Version

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RE: The Three Week Map #1 - OriginalUsername - 01-21-2014

Yeah mine's too, but I like short loading screens.

Spoiler below!
[Image: ESMHwsQ.jpg]
There is a room and a hallway off screen, too.

Edit: Holy cow that's dark, I'll upload a brighter one later.


RE: The Three Week Map #1 - 7heDubz - 01-22-2014

Well, My maps done. A little small but I don't feel as though it could be continued.
Though it might fit well into my CS. Still working on that story.. huh.
Anywho, a lil music, some scripting (very little thank god, mostly music =P)

And by the end of the week i should have something up that people can look at.


RE: The Three Week Map #1 - OriginalUsername - 01-22-2014

Here is a brighter one:
Spoiler below!
[Image: G30iUkh.jpg]
Right click > open in new tab. For a bigger image.

I'm pretty much done with that room/tunnel. I'm just working on more areas, but I'll block them off, because I'm still working on it and the hallways aren't done yet. I'm pretty happy with it to be honest, what do you guys think?


RE: The Three Week Map #1 - Wapez - 01-22-2014

(01-22-2014, 03:23 PM)OriginalUsername Wrote: Here is a brighter one:
Spoiler below!
[Image: G30iUkh.jpg]
Right click > open in new tab. For a bigger image.

I'm pretty much done with that room/tunnel. I'm just working on more areas, but I'll block them off, because I'm still working on it and the hallways aren't done yet. I'm pretty happy with it to be honest, what do you guys think?

I think it looks great! Well done.

Although if you let the blue-greenish color reach a bit higher, and lowered the brightness and stretching point of the candle lights, I think you would get an even better looking map. Just thoughts popping into my head. In general, that looks really sweet.


RE: The Three Week Map #1 - OriginalUsername - 01-22-2014

The blue/green color of the water or the light? Because I'm not sure how to make the water have a stronger color.


RE: The Three Week Map #1 - Wapez - 01-22-2014

I mean the light that is bouncing off of the water and up on the walls, and the light coming from the crack in the ceiling. Maybe I explain it in a bad way, so me simplifying would be something like "more blue-greenish, less orange-yellowish". It's only a personal preference though, I'm not a professional with this stuff. The important part is that you feel satisfied with your map.


RE: The Three Week Map #1 - OriginalUsername - 01-22-2014

You're probably right, I'll try it out. I'll put an update here when it's done. Thanks.


RE: The Three Week Map #1 - CarnivorousJelly - 01-23-2014

Did a bit (a lot) more work c:
Spoiler below!

[Image: map_challenge1_by_rueppells_fox-d73ccwe.png]
Huge difference from the first screenshot I posted. Although the pictures aren't really doing it justice. I'm trying to create a map where you can figure out some information about the former inhabitants without use of any writing :D

Changes made:
  • Added light dust and fog areas
  • More detailing with static objects
  • Decals on the floor/walls/ceiling to indicate weathering
  • Changed the box light's colour because the complimentary (blue-purple) was not working for me


Also: looking good, Smok- I mean, OriginalUsername ;D

Edit: "without the use of a writing"? Me done gud english their :p (Also updated the picture a bit)


RE: The Three Week Map #1 - OriginalUsername - 01-23-2014

Looking good, kia. As always.
One thing though, where are the contents of that bookcase? Or is it supposed to look empty?
Just something I noticed.


RE: The Three Week Map #1 - Acies - 01-23-2014

@OriginalUsername
Older
[Image: chZNikF.jpg]

Newer
[Image: ESMHwsQ.jpg]

I think you should keep the left side of the picture darker to break up the area. Perhaps not pitch black like in the older image, but darker, as everything is lit quite uniformly in the newer image. It can be interesting to have areas of varying light intensity in an area.

Secondly I think that you should assign the lights other colors values than the default ones. You can do this by either creating new entities with a pointlight attached which has a tone of orange you like or by simply having entities which have no light, later placing pointlights in the leveleditor. This because there are so many environments with the 'default' color values, so to simply experiment with other color values can make an environment feel 'new'.





I talk some about how I approach lighting. This isn't 'correct', merely how I think about it. I think that it could be viable for you to have the smaller 'focus lights' I'm having in the first video, as you are working with a wet area/metal piping. Try experimenting by adding some focus lights at pipe sections lit by a lightsource.


I think that you've created a nice area :] GL.

Won't be participating, best of luck to everyone doing. Will be interesting to see the final results!