Genders in Gaming Target Audiences. - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Frictional Games (https://www.frictionalgames.com/forum/forum-3.html) +--- Forum: Off-Topic (https://www.frictionalgames.com/forum/forum-16.html) +--- Thread: Genders in Gaming Target Audiences. (/thread-25136.html) |
RE: Genders in Gaming Target Audiences. - Nice - 04-24-2014 (04-24-2014, 07:35 AM)Wooderson Wrote:(04-24-2014, 05:47 AM)MyRedNeptune Wrote:(04-24-2014, 02:44 AM)Bridge Wrote:(04-24-2014, 01:35 AM)Ghieri Wrote: @ KMan: The problem that seems to be the crux of this debate is that both standards are relative to men. The image of musclemen is meant to incite a power fantasy, and the image of women are meant as eye candy. there you go boys and ladies, just for you http://i.imgur.com/MW350gt.jpg not sure whats so special about my demon eyes and "eat your soul" face but if you desire, i'm more than glad to provide you with more...exotic photos RE: Genders in Gaming Target Audiences. - Acies - 04-24-2014 Spoiler below!
I was asked to provide a few pointers from personal experience, but managed to find an academic study relating closely to what we are discussing. Obviously any "personal experiences" I would have provided would have met the same demise as the statistical data just presented before you :] Well, I am not arguing wheter the reason is discrimination or 'laziness' (which seems like a straw-man's attempt at an argument, but anyway) I am just arguing that: (04-23-2014, 05:46 PM)Acies Wrote: I believe the gender of a person has influence on the artistic work they produce (and by an extension to this thread: a group of females would produce a different type of game than a group of males). To quote your words: (04-24-2014, 12:41 AM)Bridge Wrote: Obviously women and minorities are "misrepresented" Which is why I'd argue that such a misrepresentation would not exist in a game created by a group of females. I'd believe there would be more variations than that, but at least this variation can be factually proven (and actually admitted to being existing in your eyes). RE: Genders in Gaming Target Audiences. - Bridge - 04-24-2014 EDIT: Just forget it. I don't want to do this anymore. It's been grand, though. RE: Genders in Gaming Target Audiences. - Acies - 04-24-2014 (04-24-2014, 01:37 PM)Bridge Wrote:(04-24-2014, 12:55 PM)Acies Wrote: I was asked to provide a few pointers from personal experience, but managed to find an academic study relating closely to what we are discussing. Hahaha, no - they are not well reasoned arguments. They are straw-man arguments. You attribute the represenatation of females to 'laziness'. It is so statistically common that it's not an indication of laziness, but rather a mindset. (04-24-2014, 01:37 PM)Bridge Wrote: So the academia can do no wrong, is that it? I might ask you the same question in return, can not your personal opinion be wrong? (04-24-2014, 01:37 PM)Bridge Wrote: Statistical data? Okay, let's say I pick 20 people at random each from a major city. Ten out of those 20 are criminals, therefore 50% of all people are criminals. Do you have a problem with my conclusion? What's that, are the people I chose not necessarily representative of all people, and was my sample so small that had I picked some other group of 20 people the results would have been completely different? Gee… Do you not see how this analogy is wrong for the example at hand? There was a total of 174 notable games released that year (http://en.wikipedia.org/wiki/2006_in_video_gaming). What 'major city' has 174 inhabitants? Going back to the study, picking the 20 most popular games of that year means that you encompass a majority of the gaming market for that year. It seems like quite a logical choice to pick a sample size which allows you to analyze a majority of the market and the exposure, no? On top of that, this type of study has been successfully repeated 3 other times, by 3 independant researchers (copy-paste from https://www.msu.edu/~pengwei/Mou%20Peng.pdf): Spoiler below!
Everyone of those studies pointed at the same results, each with more games in their sample. In return, you provide your own thesis and support it with a non-random sample selection of two games. (04-24-2014, 01:37 PM)Bridge Wrote: I already linked you a bunch of stuff created by females that is indistinguishable from stuff created by males. Now it's your turn to link me something that is obviously female, or your argument doesn't hold water. I think common sense would dictate that a group of females would not create games in the way described above. I am sorry but I don't think I'll partake in this 'trail of the discussion' anymore, as I can't really feel a meaningful exchange going on. I think Kman previously raised some interesting points, things like that could stack up to deliver a different experience gameplay-wise :] RE: Genders in Gaming Target Audiences. - Bridge - 04-25-2014 @Acies: I'm sorry if I offended you in any way - it was not my intention to be so acidic. Sometimes I don't notice. Anyway... Acies Wrote:Hahaha, no - they are not well reasoned arguments. They are straw-man arguments. You attribute the represenatation of females to 'laziness'. It is so statistically common that it's not an indication of laziness, but rather a mindset. Badly written female or minority characters go hand in hand with badly written male/white characters. Unless you seriously think the majority of games and movies writers are rampant misanthropes or sociopaths - it's laziness. Quote:I might ask you the same question in return, can not your personal opinion be wrong? Maybe, but I'm not willing to accept that the majority of men are secretly highly sexist. Furthermore, I'm not willing to accept that women are magically not sexist at all. I find myself somewhat in doubt whether this is actually what you are saying. I apologize if it isn't, but that is the impression I get. Quote:Do you not see how this analogy is wrong for the example at hand? There was a total of 174 notable games released that year (http://en.wikipedia.org/wiki/2006_in_video_gaming). What 'major city' has 174 inhabitants? Going back to the study, picking the 20 most popular games of that year means that you encompass a majority of the gaming market for that year. It seems like quite a logical choice to pick a sample size which allows you to analyze a majority of the market and the exposure, no? Look, I didn't want to make such a big deal out of this minor point but it is undoubtedly a flaw. Ten percent is not a majority of the gaming market unless you meant the majority share of the total sales. Regardless, this is only one year and this paper is making sweeping statements about the entire medium using this data. One would think that 20 games and especially ten minutes worth of examination would not be sufficient for such a study which is what I hoped to illustrate with my hyperbolic analogy. I'm not trying to argue that the data is false in and of itself though, as I've already agreed that it is true. Most of these games however are only what serious gamers would begrudgingly call games and cannot be considered representive of games as art. It's the conclusions that you reach that I take most offense at. Quote:Everyone of those studies pointed at the same results, each with more games in their sample. In return, you provide your own thesis and support it with a non-random sample selection of two games. Well, as much as I'd like to spend all day compiling a list of games where the gender and race of the characters is decided by context, the point again wasn't to say that there is no misrepresentation, only to mention two examples off the top of my head where minorities become the majority in videogames because it makes sense in context. The paper should not have counted games like NBA in a study of gender representation because you are guaranteed never to find a major female character in such a game for one simple reason: it's a men's only basketball league. Is it a sexist game for being true to its source material? Otherwise I agree that it would not be negative if more female characters were introduced into games, provided it is not done artificially. I just disagree with the notion that it's sexism. Quote:I think common sense would dictate that a group of females would not create games in the way described above. I am sorry but I don't think I'll partake in this 'trail of the discussion' anymore, as I can't really feel a meaningful exchange going on. Well I personally think common sense would dictate that a group of skilled females would not create a game with poorly written caricatures of people, in the same way that skilled males are capable of doing. I think it's sexist to suggest that a female is naturally more adept at something not necessarily ordained by nature like art. Artists are as a general rule special cases. Even if they weren't, good artists should and do think very carefully about what they put into their works. Again, correct me if I'm wrong but you seem to suggest that males by virtue of being male are somehow incapable of thinking critically about themselves and their environment. Quote:I think Kman previously raised some interesting points, things like that could stack up to deliver a different experience gameplay-wise :] Interesting and most of them true to some extent but as I said, it doesn't actually make much of a difference when you start talking about great artists. You might think so, evidently we disagree on that. It is my experience that men and women are not exceedingly different past a certain point - take that as you will. RE: Genders in Gaming Target Audiences. - VaeVictis - 04-25-2014 Kman, you have an antiquated notion of gender. Amy Hennig directed the Legacy of Kain series. Dunno what psych class you took, but the information is out dated. I'll get later when I have the time and resources on hand for a refutation. RE: Genders in Gaming Target Audiences. - VaeVictis - 04-26-2014 (04-24-2014, 01:38 AM)Kman Wrote: uh also as for the whole female/male values thing while they might not as be as prominent as a lot of people would like you to believe i do believe they exist. most of this is just going off memory from various articles ive seen online + a psych class i took earlier this year + my own personal experience so im sure it won't be 100% accurate BUT from what i can remember Quote:[*]men are generally better at spatial reasoningYou know those things you listed are more cultural than biological, right? http://goodmenproject.com/featured-content/hesaid-8-studies-that-debunk-gender-stereotypes/ http://bigthink.com/videos/debunking-gender-stereotypes http://www.smh.com.au/lifestyle/life/the-gender-myth-20100908-151d3.html Also, Amy Hennig had a huge role in the Legacy of Kain series. Do you think that women working on such games are anomalous? And if it is, is it really because of gender stereotypes, or because women are discouraged from entering the field in the first place? Quote:[*]men are generally more aroused by specific body parts (hey i actually have a source for this one LOL WHATS UP https://www.youtube.com/watch?v=p-A8GvUehq4) Again, these are more cultural than biological. In non-Western tribes, women do not were bras or tops. The men are not walking around in a state of uncontrolled desire, they've just accepted that breasts aren't actually for them. Women many times require mental stimulation for arousal. But maybe this is only an issue because men don't like to facilitate that? And not all men depend on objectification and strict visuals for arousal. This isn't even unusual, it's just beat into our heads that men are strictly visual. Women's sexuality is not dependent by their peers and status of their partner. This is evolutionary psychology at its worst. If women were not oppressed into NOT owning property (ie. having access to resources of their own), then there'd be no reason for women to seek a wealthy partner. It's sweeping generalizations like this that harms women's representation in the media, which leads to low self-esteem. http://newsinfo.iu.edu/news-archive/22445.html RE: Genders in Gaming Target Audiences. - Kman - 04-26-2014 im not sure if you actually watched the video i linked or not but Quote:[*]men are generally more aroused by specific body parts are all things that have been observed throughout the world. this isn't based on my own personal experience or view on life and its not based off just western civilization - it's a trend thats recurrent throughout almost every culture across the board. im sure there's exceptions to this based on cultural norms and other factors (like you listed) but all those points have actually been observed and concluded through actually studying what tends to trigger male and female arousal besides even if all of these trends are determined by society that doesn't........ really change the point i was trying to make. acies claimed that because of the differences between how men and women experience life and their values and such that they would inevitably produce different art and so i decided to back that up with specific examples. whether those are biologically linked to men and women is irrelevant to the discussion considering whichever category it fits into doesn't change the fact that its still part of how they experience life and would inevitably change the final product even if its a minute change i dont really know anything about legacy of kain so i dont think i'd be able to respond to that with any sort of legitimacy sorry RE: Genders in Gaming Target Audiences. - Bridge - 04-26-2014 (04-26-2014, 02:50 AM)Kman Wrote: are all things that have been observed throughout the world. this isn't based on my own personal experience or view on life and its not based off just western civilization - it's a trend thats recurrent throughout almost every culture across the board. im sure there's exceptions to this based on cultural norms and other factors (like you listed) but all those points have actually been observed and concluded through actually studying what tends to trigger male and female arousal Even if that were true, and I'm not implying that it is or isn't because I don't have enough knowledge either way, it would only be a general way to describe things, not an absolute one. I have a disconnect between arousal and wanting to engage in any sort of sexual act, but I'm not a woman. It stands to reason that people are not doomed to follow nature's dictates with no conceivable free will and if they actually think things through they can come to unintuitive conclusions that defy what one would expect of their gender. Does it induce cognitive dissonance? Yeah, but what aspect of society doesn't involve even a little cognitive dissonance? Quote:besides even if all of these trends are determined by society that doesn't........ really change the point i was trying to make. acies claimed that because of the differences between how men and women experience life and their values and such that they would inevitably produce different art and so i decided to back that up with specific examples. whether those are biologically linked to men and women is irrelevant to the discussion considering whichever category it fits into doesn't change the fact that its still part of how they experience life and would inevitably change the final product even if its a minute change But there are factors that actually have more than a minute effect in influencing the quality of a work of art, such as sensitivity to art, knowledge of the technical skills required for the particular field and experience. It's precarious to talk about gender-specific "undertones" if one can not point to even a single example that is unique to one gender. Furthermore, what implications do Acies' words have, that male undertones make games created by males somehow repellent to females? That males should only play games created by males and females only games created by females? It is a ugly and divisive philosophy that I want no part of. Don't know about you guys, but I have absolutely no problem playing games that females have worked on and not because I want to be exposed to female undertones because I'm not convinced such things exist in the way they are discussed here - nor do I have any problem with playing female protagonists which makes me call BS on the theory that women don't like playing games that don't have female protagonists. But pay no heed to my words, I am after all an oppressor trying to retain the status quo. Diversity is a great thing, but it is mostly achieved (in my opinion) when many people with significantly differing worldviews each offer their thoughts. Women may contribute to that diversity, but not exclusively because they are women. RE: Genders in Gaming Target Audiences. - spukrian - 04-26-2014 (04-23-2014, 02:08 PM)Dogfood Wrote:Supernatural is a good case study.(04-23-2014, 02:02 PM)Kreekakon Wrote:(04-23-2014, 01:58 PM)Wooderson Wrote: Another example... Look at Sam and Dean from Supernatural. If they weren't as attractive as they are then a significant amount of the female audience wouldn't bother to watch. In the show you can find lots of jokes making fun of the fact the fans want to see homosexual incest between the two male protagonists. You can also see that any attractive regular female character on the show tends to die, because the fanbase (consisting mostly of heterosexual women) tend to get jealous of most females on the show. So most regular characters on the show are male. Of course, on the show, there are very few overweight or minority or whatever characters... Make of that what you will. |