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Amnesia: Through the Portal (2.0 Expansion Released) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: Amnesia: Through the Portal (2.0 Expansion Released) (/thread-8388.html) |
RE: Amnesia: Through the Portal (Released) - DamnNoHtml - 06-11-2011 (06-11-2011, 05:52 PM)alexduplex Wrote: The thing is, the tunnel/cave won't lead back outside the map. I just bump into a wall. AGH! I forgot to include ONE TEXTURE FILE FOR THE ITEM that took off the entire ending. Uploading a fix now. What happened was I didn't include the texture file for the Master Orb, and so the function that gives you the item was missing the parameter and thus, didn't give you the item. All of the following functions go to detect if you have the Orb. Here is a very small fix for people who have it installed already: http://www.mediafire.com/download.php?73sd4mx2mxlswot Simply move that .tga file to your graphics/items/ folder. The final destination should be amnesia the dark descent (or redist)/graphics/items/master_orb.tga. This will fix the ending. OR New full download: http://www.mediafire.com/download.php?ua90dw7foo9gnz5 RE: Amnesia: Through the Portal (Released) - Dark Knight - 06-11-2011 (06-11-2011, 05:54 PM)DamnNoHtml Wrote: New full download: http://www.mediafire.com/download.php?ua90dw7foo9gnz5 wel, v1.0 works well, Spoiler below!
unique story, something fresh, i"m bit tired from dungeons! RE: Amnesia: Through the Portal (Released) - bobbo - 06-11-2011 I've just finished it, here's my two cents: Spoiler below!
That's it for now, now someone make a total conversion Alien-Amnesia with these superb graphics please. ![]() RE: Amnesia: Through the Portal (Released) - Ghostflame - 06-11-2011 Ok, at the risk of sounding like a derp, I picked up the master orb but still couldn't get back through the tunnel, it was an invisible wall. If this is any reason, maybe there's is a trigger on the stairs on the way down? Because I was a boss and jumped down from the top. But please, what do I do? EDIT: I grabbed the fix, because I already had it, maybe it doesn't like that? I don't know. RE: Amnesia: Through the Portal (Released) - DamnNoHtml - 06-11-2011 (06-11-2011, 11:30 PM)Ghostflame Wrote: Ok, at the risk of sounding like a derp, I picked up the master orb but still couldn't get back through the tunnel, it was an invisible wall. If this is any reason, maybe there's is a trigger on the stairs on the way down? Because I was a boss and jumped down from the top. But please, what do I do? Spoiler below!
(06-11-2011, 11:19 PM)bobbo Wrote: One very negative thing for me was the way of installation. On the first start via the batch file I had to reenter my serial key which I didn't have on top of my desk of course but dug somewhere in a folder on my FG store receit. Also, all the settings were reset back to default so I had to set them to my taste and restart the game. Is there no way to make this a "normal" custom story that goes into the custom story folder and is started from the vanilla game menu? That should not have happened in any way shape or form. The game doesn't change anything, it just loads a different configuration file. I have absolutely no idea how you did that. RE: Amnesia: Through the Portal (Released) - Ghostflame - 06-12-2011 I don't know, it only took me to "Barely Conscious", and I even ran back up and did it again while at "Barely Conscious", and I still didn't die. RE: Amnesia: Through the Portal (Released) - Acies - 06-12-2011 (06-12-2011, 12:24 AM)Ghostflame Wrote: I don't know, it only took me to "Barely Conscious", and I even ran back up and did it again while at "Barely Conscious", and I still didn't die. It's impossible to die from fall damage ![]() RE: Amnesia: Through the Portal (Released) - DamnNoHtml - 06-12-2011 Well that sort of puts a damper on things. I even extended MaxFallDamage to 9999. Still don't die. RE: Amnesia: Through the Portal (Released) - Kyle - 06-12-2011 (06-12-2011, 02:14 AM)DamnNoHtml Wrote: Well that sort of puts a damper on things. I even extended MaxFallDamage to 9999. Still don't die. Perhaps it is set to nonlethal? GivePlayerDamage(float afAmount, string& asType, bool abSpinHead, bool abLethal); GivePlayerDamage(10000, "", false, true); RE: Amnesia: Through the Portal (Released) - DamnNoHtml - 06-12-2011 MaxFallDamage is in a config file, it isn't a code I can edit. |