[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - No Author - 03-14-2013 (03-14-2013, 08:41 AM)JustAnotherPlayer Wrote: yeah it sucks so bad so stop posting your screenshots RE: Screenshot criticism thread - Hardarm - 03-14-2013 (03-14-2013, 08:41 AM)JustAnotherPlayer Wrote: This screenshot sucks, huh? Those kind of attention-seeker sentences, even if you didn't want to seek attention, they'd make you pretty arrogant, so try and stop using them, plus some other weird statements as you already did: Spoiler below!
It's a bit odd It's pretty easy to find the easy colour. Put the alpha level a bit more to less, like 0.75, and make the FalloffExp higher, and the end fade distance. It's really nothing too hard. There's this thing called experimenting, and it looks like you've done it a bit there, but you cant make such fog and find an excuse for the one who judges your screenshots. The building does not look like it's got a roof and the screenie is too plain simple, it hasn't got something a bit characteristic imo. (Maybe that fog, but it looks like sooo unrealistic) Didn't want to act rude and anything though RE: Screenshot criticism thread - No Author - 03-14-2013 ^This. So JustAnotherPlayer, I believe you learn something valuable on today's lesson about statements and your color problem. RE: Screenshot criticism thread - CarnivorousJelly - 03-14-2013 (03-14-2013, 03:00 PM)Hardarm Wrote: It's pretty easy to find the easy colour. Put the alpha level a bit more to less, like 0.75, and make the FalloffExp higher, and the end fade distance. It's really nothing too hard. ^ this. Try something similar to the colour of the clouds for the fog. If that doesn't work, then something more like the building. Fog will be the colour of the light hitting it. Aim for something more like one of these: http://www.zastavki.com/pictures/1366x768/2006/Cities__003572_.jpg http://2.bp.blogspot.com/-VoOYn-1NTd4/TtzqJ89M57I/AAAAAAAAAyk/GRetdd1k0Hg/s1600/fog-wallpaper-7-711766.jpg http://globeattractions.com/wp-content/uploads/2012/02/morning-fog-desktop-field-wallpaper.jpg http://1.bp.blogspot.com/-V5i5t8XXUvo/TtzqKNLCQaI/AAAAAAAAAy4/oZhgjIgBxvU/s1600/fog-background-10-712632.jpg RE: Screenshot criticism thread - Yoilickturtles - 03-15-2013 Feedback and criticism on these please: Spoiler below!
Spoiler below!
Spoiler below!
From: Amnesia: Darkness RE: Screenshot criticism thread - Rapture - 03-15-2013 Criticism of what... they are very dark images with 2-6 objects being shown at a time... The 3rd image just had no lighting at all. For one, your fireplace and candle lamps aren't facing the right direction. Their is no ambient light being cast from the lights also. RE: Screenshot criticism thread - CarnivorousJelly - 03-15-2013 (03-15-2013, 07:22 PM)Rapture Wrote: Criticism of what... they are very dark images with 2-6 objects being shown at a time...Translation: Your images are very dark, you might want to increase gamma before taking a screenshot OR (and this is the better option) increase the overall ambient light. Personally, I rarely use an ambient light darker than 0.09, 0.09, 0.09 (RGB) because it makes for poor screenshots and doesn't translate well in-game. Don't get me wrong; you can have dark areas. Just not COMPLETELY dark areas. Especially where, in your third picture, you have a fire but it's pitch black around the fire. That wouldn't happen in reality and it looks wrong in game. Place a pointlight or a spotlight that's similar to the fire's colour in the fireplace. Your images also contain very few objects and are thus rather bland detail-wise. Try adding some decals and particles to give them texture and depth. I noticed you have book shelves tipped over in one spot. Why not scatter some books and torn pages on the floor? You could also increase the tile size on your floor and ceiling planes; it will help make the repetitive pattern less obvious. RE: Screenshot criticism thread - Yoilickturtles - 03-15-2013 (03-15-2013, 08:23 PM)Kiandra Wrote:It's books and papper on the floor, but i just realised it's to dark to see them wich is kinda ironic. :p And thank you for the tips(03-15-2013, 07:22 PM)Rapture Wrote: Criticism of what... they are very dark images with 2-6 objects being shown at a time...Translation: RE: Screenshot criticism thread - CarnivorousJelly - 03-15-2013 (03-15-2013, 09:03 PM)Yoilickturtles Wrote: It's books and paper on the floor, but i just realized it's to dark to see them which is kinda ironic. :p And thank you for the tips No problem and welcome to the forum! RE: Screenshot criticism thread - DeAngelo - 03-15-2013 HNNNNNGGG, OK, I'm still getting the hang of all this lighting crap. In the meantime, I'm working on random rooms for my CS so here's a screenshot of a library. As always, I'm open to any criticisms Spoiler below!
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