[HPL3 WIKI] What kind of tutorials/pages would you like to see? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Development (https://www.frictionalgames.com/forum/forum-82.html) +---- Thread: [HPL3 WIKI] What kind of tutorials/pages would you like to see? (/thread-31123.html) |
RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - Neelke - 10-11-2015 (10-10-2015, 11:59 PM)TheGreatCthulhu Wrote:(10-09-2015, 06:08 PM)The Mug Wrote: EDIT: http://root.cern.ch/root/html/TString.html Hm. Well I guess I gotta look into these custom classes. Once I've bought the game.. >.>. But why would you need a type definition? Sorry if I sound stupid. RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - Romulator - 10-29-2015 Just like to throw it in here: Mudbill and I were working on an Engine Scripts page, however, have been overshadowed by Frictional Games; who have since posted development documentation relating to the helper files and the hps_api files, which serve the basis of most, if not all, code you will be using in your .hps files for your maps. The functions as found in hps_api can be found here and the remaining for the helpers are found within the same wiki folder as the link, as used in the sidebar. Furthermore, video tutorials have been made available for us to use and reference if need be. Personally, I'll start looking back into some of the things already mentioned on the OP now, and will continue updating as needed. Feel free to continue posting suggestions as to what we should include on the wiki, and feel free to continue helping out in any way you can! RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - A.M Team - 10-29-2015 A new piece for the wiki has been made by Kanthos and edited by me. https://wiki.frictionalgames.com/hpl3/community/other/door-button-interaction RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - Kanthos - 10-29-2015 Thx Poo This was my first contribution to the wiki. I´m glad someone looked over it Greets! RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - Romulator - 10-30-2015 (10-29-2015, 11:04 PM)TheDoctorPoo Wrote: A new piece for the wiki has been made by Kanthos and edited by me. (10-29-2015, 11:34 PM)Kanthos Wrote: Thx Poo Good work you two! If I can recommend something, could you provide a few examples of which buttons can be used (while all may be useful, the ones next to the door as specific examples would be good)? Or at least, where they can be found in the directories? RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - Seneth - 10-30-2015 I thing CameraAnim tutorial will be helpfull RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - A.M Team - 04-10-2016 Sorry for the good ol' resurrection but I think we should be aware of this as it can help a lot of people become better mappers: https://wiki.frictionalgames.com/hpl3/community/hpl3_level_tips_and_tricks#editor_misc_tools_tips_and_tricks Feel free to add and/or improve on what I have started, this can be a great community project to help newcomers to use the editor. Please don't place any scripting tips and tricks. We already have threads and wiki articles about that. I would refrain from sharing this with Steam workshop members just yet, it would be great if we can show this off once it has enough categories filled. RE: [HPL3 WIKI] What kind of tutorials/pages would you like to see? - NewPueblo - 09-02-2016 It would actually be really nice if there were tutorials on how to make use and optimize level creation via knowledge of the assets and tools in the HPL3 editor. While "attempting" to make some new progress on my mod I realized that I kept running into walls, sometimes even ones that looked exactly like, while trying to learn more about what was available to me. I'm a hands-on learner, so I need to experiment and see the results of the experiments. A problem with the HPL3 engine however, or more so the purpose of it, is that there isn't a good reason for me to use these tools. I love SOMA, and all the other games that came before it, but I would like to know what's so good about it. Why a custom-made engine was used for all of these great games instead of an existing one. If I don't know the full extent of these tools then I'll just keeping running into dead-ends, as I'm not aware of their full potential. (btw, by tools I mean everything that's available within HPL3, not the in-editor button tools) |