Weapons (please read and discuss) - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +--- Thread: Weapons (please read and discuss) (/thread-6330.html) |
RE: Weapons (please read and discuss) - CptLogicDev - 01-15-2013 I WANNA KILL THOSE F*CKERS!!!! they made me jumpt from my chair.... THIS IS REVANGE!!! (R.I.P English) RE: Weapons (please read and discuss) - Oblivion - 01-16-2013 (01-22-2011, 06:16 PM)Solus Wrote: Ok so I'm currently playing Amnesia the Dark Descent and loving it well not really actualy its to scary for me to love it but uhm well ok lets just say I'm playing it and I was thinking... wouldn't it be flippin awesome if we could replay the game but with a weapon(s) hidden in the starting area(s) this way we could get even with the monsterfuckers that make us crap our pants Try penumbra, its another awesome game from Fictional Games. RE: Weapons (please read and discuss) - Macgyverthehero - 01-19-2013 We all understand that weapons are a bad idea for a game like this, but could someone at least try to see if it is possible? Think about handheld torch you see in some Custom Stories, you hold it, and then it moves in a position that looks like you using your left hand to carry it. In an old and not-so successful game called Jurassic Park: Trespasser, when you pick up weapons they cannot be reloaded and it requires you to save ammunition. Combine these two ideas and then you have a Firearm. Melee weapons could work as well with this concept if you choose to abandon the combat system from Penumbra: Overture. So, I believe weapons made and used in the HPL2 Engine are possible. We know Frictional's games don't need weapons but we've never actually seen any attempt made at making a weapon within the HPL2 Engine as I described. RE: Weapons (please read and discuss) - Thinker - 01-27-2013 Reading the entities descriptions shows that the monsters do have health, which can be reduced by throwing barrels, boxes and pretty much any objects at them. BUT, if a monster loses more than 5% of it's health, it regains full health instantly. To make a weapons mod, you'd need to change most of the entities destructability and health levels, which could cause any NUMBER of glitches or problems. RE: Weapons (please read and discuss) - ferryadams10 - 01-27-2013 I think it would be possible but you'll need to reanimated the monsters so you could make them die. But I don't think people want amnesia to have weapons. Why you think Amnesia was the best horror game of 2010? It was mainly scary cause you couldn't resist against the monsters. You just gotta run, hide and play it smart once in a while. Getting a weapon in Amnesia would only ruin the image the people have of Amnesia at this stage. So in my view it would be the best to leave Amnesia The Dark Descent for what it is. Also I agree with Thinker, you can and WIL get numerous amounts of glitches with any kind of weapons mod. RE: Weapons (please read and discuss) - PutraenusAlivius - 01-31-2013 I agree with Thinker. You will get huge amount of glitches using a weapon mod. Besides, Amnesia is not really that scary with weapons in there. Amnesia is meant to be a FPS(i said FPS because it's first-person.) Horror Game. Weapons WILL be bad. RE: Weapons (please read and discuss) - Syronix - 02-07-2013 Oh I agree with anotherplayer, if we use weapons then there will be no more horror more like a shoot-em up game. RE: Weapons (please read and discuss) - joacoval - 03-10-2013 undefined undefined undefined undefined undefined RE: Weapons (please read and discuss) - xbriannova - 05-16-2013 I'm a new member in this forum, and I registered because I came across this thread with its disturbingly flawful methods of argument. I would like to continue this discussion, and hopefully correct this oversight. My contribution is down below in the spolers. Be warned though, as JustAnotherPlayer described it as a 'huge wall of text'. Grab a cup of coffee or coke Spoiler below!
RE: Weapons (please read and discuss) - PutraenusAlivius - 05-16-2013 Even though weapons makes horror games be kinda fun, if implemented properly, could do otherwise. And please use spoiler tags. I don't wanna read huge wall of text at my face. Code: [spoiler]<insert message here>[/spoiler] Spoiler below!
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