[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - PutraenusAlivius - 03-28-2013 --- What 'cha guys think? RE: Screenshot criticism thread - FlawlessHappiness - 03-28-2013 (03-28-2013, 02:45 PM)JustAnotherPlayer Wrote: RE: Screenshot criticism thread - Adny - 03-28-2013 @Sprog-sama 2 things I notice consistently throughout your maps/screens is that a) The boxlights are very bright b)you don't detail walls The former is simple enough, just lower the values. The latter I'd like to go a bit more in depth on. You have some pretty good design, its definitely one of your strong points as a mapper, but you hardly detail walls which is a very big part of the game. Think about it like this: the player is going to be looking forward for roughly 90%+ of your mod, not at the ground nor at the ceiling (both of those you've detailed fine enough). You should use the hell out of various decals/welders, just be creative. There shouldn't be an empty/plain wall, especially in a well lit place -- that's just a waste. RE: Screenshot criticism thread - PutraenusAlivius - 03-30-2013 How do you guys made Wine Cellars? RE: Screenshot criticism thread - FlawlessHappiness - 03-30-2013 (03-30-2013, 04:41 AM)JustAnotherPlayer Wrote: How do you guys made Wine Cellars? I look at the original one. I like the design of the rooms where you, in the original story, pick up laudanum, and the monster spawns in the end of a corridor. I've used the design before, and it works pretty good. I use wooden floor, wooden ceiling, detailed corridors, and wine shelves. RE: Screenshot criticism thread - Tiger - 03-31-2013 Time for some more screenshots! Spoiler below!
Spoiler below!
Spoiler below!
RE: Screenshot criticism thread - Acies - 03-31-2013 It might just be me, but I don't like the lighting at all. It looks as if you have a very strong boxlight. The spotlight gobo looks odd too. The borders are "too sharp" and the gobo itself is too small. RE: Screenshot criticism thread - Streetboat - 03-31-2013 It looks to me like he didn't actually use the gobo, he used a normal shadow-casting spotlight and placed it behind the actual grating, hence the sharp edges. I would suggest using a non-shadow casting spotlight with that same grating gobo (I know it exists) and place it UNDER the grate. It may seem counter-intuitive, but it actually looks better and players will never know the difference. RE: Screenshot criticism thread - FlawlessHappiness - 03-31-2013 The billboards look too light to have the room be so blue RE: Screenshot criticism thread - Tiger - 03-31-2013 Ok, I'll make the boxlight a bit darker. Actually, the spotlight does have a gobo and it's placed under the grating so I'm not sure how to fix that, I'll probably have to play around a bit with I guess. BeeKayK, what do you mean by that? Thanks for the critisism guys |