[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - PutraenusAlivius - 03-31-2013 (03-31-2013, 12:35 PM)Tigerwaw Wrote: Ok, I'll make the boxlight a bit darker. Actually, the spotlight does have a gobo and it's placed under the grating so I'm not sure how to fix that, I'll probably have to play around a bit with I guess.What BeeKayK was meaning is that the colour of the room and the colour of the billboard are different. The billboard have too much light and the room had little light. RE: Screenshot criticism thread - Tiger - 03-31-2013 Well, light from a hole in the roof wouldn't light up the whole room, so of course the billboard is brighter. I'm fixing the spotlight now though and I'll upload some new screenshots soon. As promised, more screenshots: Spoiler below!
Spoiler below!
Spoiler below!
RE: Screenshot criticism thread - No Author - 03-31-2013 The room is still too blue. The colour of the billboard looks fine. But the billboard looks odd. You must change the type at the second tab in the billboard options. RE: Screenshot criticism thread - Tiger - 03-31-2013 (03-31-2013, 02:09 PM)No Author Wrote: The room is still to blue. The colour of the billboard looks fine. doesn't look very odd to me. It has the axis billboard-type and the room is supposed to be a bit blue. There's moonlight shining in through the window in the roof. ok, I've made it a bit darker now: Spoiler below!
Spoiler below!
RE: Screenshot criticism thread - No Author - 03-31-2013 To me it doesn't that blue. But that's my opinion. You might edit my post though. RE: Screenshot criticism thread - Tiger - 03-31-2013 (03-31-2013, 02:18 PM)No Author Wrote: To me it doesn't that blue. But that's my opinion. huh? RE: Screenshot criticism thread - No Author - 03-31-2013 (03-31-2013, 02:20 PM)Tigerwaw Wrote:(03-31-2013, 02:18 PM)No Author Wrote: To me it doesn't that blue. But that's my opinion. Never mind RE: Screenshot criticism thread - PutraenusAlivius - 03-31-2013 Nice, now it's right. To make good billboards, set them to FixedAxis. After that, trace the billboard to the window. Make sure there is absolutely no gaps. This is achievable through rotating it. RE: Screenshot criticism thread - CarnivorousJelly - 03-31-2013 (03-31-2013, 02:13 PM)Tigerwaw Wrote: doesn't look very odd to me. It has the axis billboard-type and the room is supposed to be a bit blue. There's moonlight shining in through the window in the roof.Decrease the length and lower it a bit so it won't clip through the grating in the ceiling. Or you could do what JustAnotherPlayer said, which is further expanded on in this tutorial: http://www.youtube.com/watch?v=sHOL4bnAuyY (03-31-2013, 02:13 PM)Tigerwaw Wrote: ok, I've made it a bit darker now: Darker might not have been exactly the right word to use. Your blue light is very, very, very, very, very saturated. Try increasing the levels of red and green until the light looks a little bit more grey. You can have bright moonlight but it must be less saturated to look natural. Sort of like these two images: Spoiler below!
Also, try to decrease the radius until it is just barely going through the floor. This should get rid of the jagged edges. If not, use light_falloff_short_fade.tga as your falloff map. RE: Screenshot criticism thread - Tiger - 03-31-2013 Spoiler below!
Spoiler below!
as said before, the cell won't be accessible in the custom story, so the player won't be able to look up through the grating. |