White Night - Total Conversion v1.1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods (https://www.frictionalgames.com/forum/forum-35.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-36.html) +---- Thread: White Night - Total Conversion v1.1 (/thread-6871.html) |
RE: White Night - Total Conversion v1.1 - kartanonperuna - 04-05-2012 (04-05-2012, 10:54 PM)Overkill232 Wrote: HOW DO I DOWNLOAD THISDude.There a link.It clearly says Download. RE: White Night - Total Conversion v1.1 - Xanthos - 04-05-2012 (04-05-2012, 11:05 PM)kartanonperuna Wrote:XD(04-05-2012, 10:54 PM)Overkill232 Wrote: HOW DO I DOWNLOAD THISDude.There a link.It clearly says Download. RE: White Night - Total Conversion v1.1 - Kaizy - 04-06-2012 (04-05-2012, 10:54 PM)Overkill232 Wrote: HOW DO I DOWNLOAD THISWell first you turn Caps Lock off, then you actually read page 1, first post made by the mod's creator. It's very hard to miss things like this. RE: White Night - Total Conversion v1.1 - Hotsun - 04-25-2012 Hi, After playing White night I thought the normal maps don't have any scary feeling so I re-normal mapped only one of the textured and got a screen shot,I have my own exclusive ways for new kind of result on normal maps and I call it an exaggerated normal map which is better for a scary game,anyway this is what I think and maybe no one else likes my idea. But if the fans likes it and the owners of White night accept my idea I can do a whole re-normal map of this mod. Here is the comparison screenshot: (I didn't change the alpha map,changing it can raise the quality too) 4X larger Image(1080 resolution) : http://s3.picofile.com/file/7365033117/Amnesia_White_night_re_normal_map_by_Hotsun.jpg RE: White Night - Total Conversion v1.1 - Hotsun - 04-25-2012 I decided to do another one but this time I tried to changed the specular map too. I know mine are not so real but I think they have more scary feeling. 4X larger Image(1080 resolution) : http://s3.picofile.com/file/7365103117/Amnesia_White_night_re_normal_and_specular_by_Hotsun.jpg Waiting for your comments. RE: White Night - Total Conversion v1.1 - Cryaotic - 04-26-2012 (04-25-2012, 08:42 PM)Hotsun Wrote: HotsunI don't think enough people appreciate a good map on models - to me it falls under the same category as sounds, pacing, and proper level structure. It all builds into the biggest thing that Amnesia made many of us truly appreciate: Atmosphere. These look great to me and I'd love to see some of these for even the original Amnesia files, made as an add-on for modders to use at their leisure. I think it would help put a bit more flair into the Custom Story scene - they look great sir. Nice job! RE: White Night - Total Conversion v1.1 - Hotsun - 04-26-2012 Quote:I don't think enough people appreciate a good map on models - to me itThank you for your nice and constructive comment. Well,I started remaking the original Amnesia textures,here is the link: http://www.frictionalgames.com/forum/thread-15101.html RE: White Night - Total Conversion v1.1 - kartanonperuna - 04-26-2012 Atmosphere is indeed the best.In Deterioration the atmosphere was something unique.It really frekaed me out because of that.It felt weird,alien...It was just something awesome. RE: White Night - Total Conversion v1.1 - Hunter of Shadows - 05-12-2012 So I grew some balls my dear Tanshaydar and tried playing White Night again, and I didn't believe it to be possible but...you've created something that creates a sense of palpable fear and dread stronger then The Dark Descent, yes there are a lot of other scary custom stories, but none of them created such a feeling. The music, the atmosphere, the lighting, the sounds, all of it creates a feeling of terror, it's very much like Silent Hill, and that is amazing RE: White Night - Total Conversion v1.1 - Traggey - 05-14-2012 (04-25-2012, 07:29 PM)Hotsun Wrote: Hi,While making new bumpmaps is a good idea, I do however have to say that these needs to be redone, what your bumpmaps do is not create a higher quality feel to it, but rather makes the objects they are applied to look like rock/slimy rock. For example the tiles, they no longer look like normal tiles with these bumpmaps but like a rock with a square pattern carved into it. Ease down on the lower details in these maps and it'll look more realistic. |