![]() |
[WIP] Spacies [Fullconversion - Looking for 3D-Artist] - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [WIP] Spacies [Fullconversion - Looking for 3D-Artist] (/thread-12374.html) |
RE: Spacies [Fullconversion with a lot of custom models] - Danny Boy - 09-08-2012 Is that a walking Potato? RE: Spacies [Fullconversion with a lot of custom models] - Acies - 09-08-2012 (09-08-2012, 01:59 PM)Danny Boy Wrote: Is that a walking Potato?Yes, of course. Any quality story includes potato-phobia. In justine you can clearly see all of those potatosacks, which in some cases caused an immediate fear-quit. In all honesty I do hope it looks better when I apply the normal map from the High poly model. The process is to make a model with a high amount of polygons and then copy the normal map from that model. In the end the model you have made will look more detailed - as if it was using more polygons that it currently is. ![]() RE: Spacies [Fullconversion with a lot of custom models] - brute360 - 09-08-2012 Reminds me of an old game called System Shock. RE: Spacies [Fullconversion with a lot of custom models] - Kreekakon - 09-08-2012 (09-08-2012, 03:48 PM)brute360 Wrote: Reminds me of an old game called System Shock.You mean the potatoes, or the mod? ... In all seriousness though, yeah it kinda does. I never played System Shock before, but I have a general idea of the feel from videos I've watched before. RE: Spacies [Fullconversion with a lot of custom models] - Danny Boy - 09-09-2012 (09-08-2012, 03:37 PM)Acies Wrote:Son. You don't have to explain it to me. I know this shit(09-08-2012, 01:59 PM)Danny Boy Wrote: Is that a walking Potato?Yes, of course. Any quality story includes potato-phobia. In justine you can clearly see all of those potatosacks, which in some cases caused an immediate fear-quit. ![]() RE: Spacies [Fullconversion with a lot of custom models] - cj2men - 09-09-2012 This is awesome. Can't wait to get this mod. ![]() But though it will be laggy for me cause i have 2gb ram. But then my alienware will come soon... Sooo, PLEASE CONTINUE WORKING ON THIS ![]() AWESOME. I CAN TELL BY THE PICS Wait a minute, What is a full conversion? Edit: nvm, so u need to replace the whole game then? That would be like making a backup of the real game? But will my custom stories be alright? RE: Spacies [Fullconversion with a lot of custom models] - Acies - 09-09-2012 (09-09-2012, 10:50 AM)cj2men Wrote: This is awesome.Everything will be all right feller ![]() RE: Spacies [Fullconversion with a lot of custom models] - Acies - 09-16-2012 I present to thee... THE GROTESQUE! ![]() Full link: http://i.imgur.com/oXHWD.jpg This is a "first" texture version. Will probably tweak some stuff out, but this should give you an idea of what I'm trying to achieve. Edit: Ignore the green tint. That's from amnesia's specular maps being green. ![]() RE: Spacies [Fullconversion with a lot of custom models] - Danny Boy - 09-17-2012 Yeah it is a walkin potato... (joking) Looks interesting. But if I were you I would at least make its face look a bit more human like. Its scarier to see a human like figure that people can associate whit, rather than a weird monster that people never seen in their life. not to mention that it looks like a potato ![]() but thats just my humble opinion! RE: Spacies [Fullconversion with a lot of custom models] - The Rock Worm - 09-17-2012 (09-16-2012, 11:41 PM)Acies Wrote: I present to thee... THE GROTESQUE!Cool mosnter! I always love custom made creatures! This one reminds me of this big enemy http://www.threeguysonejoystick.com/wp/wp-content/uploads/2011/11/new_classic_doom_enem_manc.gif If your creature can also shoot rockets, then I'd really be running! |