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The one-week Environment #1 (Closed!) Updated with screens on post #1 - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: The one-week Environment #1 (Closed!) Updated with screens on post #1 (/thread-21857.html) |
RE: The one-week Environment #1 (Join!) - 7heDubz - 06-25-2013 (06-25-2013, 04:39 AM)Kiandra Wrote: Yes, Robo, "buy" (I already told you what I thought of your screenshot on skype :p). It's a beauty there.. no complaints here but i only had a few brief moments to look over it. RE: The one-week Environment #1 (Join!) - Kman - 06-25-2013 kiandra you are a really really fucking great mapper ok and i don't want to hear you saying otherwise okay bye ✧・゚:*✧・゚:* \(◕‿◕✿)/ *:・゚✧*:・゚✧ RE: The one-week Environment #1 (Join!) - FlawlessHappiness - 06-25-2013 Kiandra, what's up with the light dust? How did you make it look so brilliant? RE: The one-week Environment #1 (Join!) - Traggey - 06-25-2013 Kiandra I have a fancy for you, you should join Timorem, rite nao. RE: The one-week Environment #1 (Join!) - MyRedNeptune - 06-25-2013 (06-24-2013, 05:28 PM)Robosprog Wrote: A lot of work to do still, but a prototype of the room I am making: Great use of assets. But I wonder how those blue billboards behave when you actually move around/get close to them. It seems to me that while they look great on a static screenshot they would seem unnatural in game. RE: The one-week Environment #1 (Join!) - Hardarm - 06-25-2013 -WIP- ![]() RE: The one-week Environment #1 (Join!) - JonnyAnomaly - 06-25-2013 Wow that's really nice Hardarm... love your take on it Kiandra, look for beginners tutorials for 3ds Max on youtube, you can learn so much on there alone. Your environment looks great too, reminds me of Bioshock 2, which is always good! RE: The one-week Environment #1 (Join!) - Acies - 06-25-2013 Great to see everyone's progress! Was away longer than I expected, so I certainly need to pick up the pace if I'm going to be able to present anything of worth. I looked through the thread, but didn't see any requests - so I'll simply spend the time making stuff which comes to mind. Cheers :] RE: The one-week Environment #1 (Join!) - CarnivorousJelly - 06-25-2013 You guys are all way too kind to me (I'm sorry for the awkwardness of me awkwardly trying to respond to all the comments :P) (06-25-2013, 11:36 AM)BeeKayK Wrote: Kiandra, what's up with the light dust? How did you make it look so brilliant?The really bright ones have an alpha of 5 :D apparently it works on particle systems and lights (and decals... I definitely just permanently borrowed Hardarm's trick). fun fact: I found it's really easy to figure out if particles are clipping into walls by turning their alpha up to 50. It makes them really opaque RE: The one-week Environment #1 (Join!) - FlawlessHappiness - 06-25-2013 (06-25-2013, 09:17 PM)Kiandra Wrote: You guys are all way too kind to me (I'm sorry for the awkwardness of me awkwardly trying to respond to all the comments Amazing. Never knew that! Thanks! |