Why remove the trailer scenes? - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: A Machine For Pigs (https://www.frictionalgames.com/forum/forum-50.html) +--- Forum: General Discussion (https://www.frictionalgames.com/forum/forum-51.html) +--- Thread: Why remove the trailer scenes? (/thread-23194.html) |
RE: Why remove the trailer scenes? - Paddy™ - 09-19-2013 I'm not surprised, I can barely hear it even when I play back the individual .ogg file from the install directory \Amnesia - A Machine For Pigs\redist\sounds\player\gameplay\ RE: Why remove the trailer scenes? - Xss - 09-19-2013 I might ask a very stupid question, but which .ogg file has the new terror meter sound ? RE: Why remove the trailer scenes? - Paddy™ - 09-19-2013 ui_terror_meter.ogg ui_terror_meter_tesla.ogg RE: Why remove the trailer scenes? - Nospheratu - 09-19-2013 (09-19-2013, 05:37 PM)Xss Wrote: Oh, and the Telsa Pig?...I thought a pig from a Zelda game escaped and was now trapped in a Nazi lab for Wolfenstein. Lol, the scene with the balcony and the Tesla pig beneath made me instantly remember going through the X-Labs years ago, good times On topic: the earlier response of the Chinese room has actually put a lot of things about TMFP in to perspective for me now, so thanks for that i guess. I was gonna write more on that, but nah... Suffice to say, you have pretty much achieved your goal. RE: Why remove the trailer scenes? - RMJ - 09-20-2013 We will just have to recreate it our selves. Amnesia the machine for MODS. Really feel like there is potential to tell more of the story and extend the base game with more exploration and more puzzles and such. Definitely gonna try and mess about with the editor, when its gets updated for Machine for pigs set pieces. RE: Why remove the trailer scenes? - Juvat - 09-20-2013 (09-18-2013, 09:34 PM)droog Wrote:I saw the 3 parts of the centrifuge and thought I was missing one. I was turned around in this section because the levels change(09-17-2013, 07:31 AM)jens Wrote: Spoiler below!
So I went back through the "holding cells" section looking for a third canister. I did hear a monster spawn... after I was in the hallway leaving the holding cells... I didn't bother turning around to go find it so I didn't even see it in the said encounter. RE: Why remove the trailer scenes? - PutraenusAlivius - 09-20-2013 (09-20-2013, 03:45 PM)RMJ Wrote: We will just have to recreate it our selves. Amnesia the machine for MODS. Um how? Recreating the maps in ATDD? RE: Why remove the trailer scenes? - RMJ - 09-20-2013 (09-20-2013, 04:57 PM)JustAnotherPlayer Wrote:(09-20-2013, 03:45 PM)RMJ Wrote: We will just have to recreate it our selves. Amnesia the machine for MODS. Yeah people are already now opening Machine for Pigs levels in dark descent. Once Dark descents editor gets updated, we should be able to open fully and play the levels as custom stories in dark descent. unless ive totally misunderstood something. RE: Why remove the trailer scenes? - Gilligan's Hell - 09-20-2013 alright i've had this project which is basically recreating the levels of the trailers, I'm calling it Amnesia - This Industrialized World. I Can't do much until the update is out. RE: Why remove the trailer scenes? - RMJ - 09-21-2013 (09-20-2013, 05:59 PM)jeVonns Wrote: alright i've had this project which is basically recreating the levels of the trailers, I'm calling it Amnesia - This Industrialized World. That sounds pretty awesome, if that is possible. |