[2015] What Are You Working On? Community Screenshots & Videos - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: SOMA (https://www.frictionalgames.com/forum/forum-55.html) +--- Forum: User created content (https://www.frictionalgames.com/forum/forum-79.html) +---- Forum: Showcase (https://www.frictionalgames.com/forum/forum-81.html) +---- Thread: [2015] What Are You Working On? Community Screenshots & Videos (/thread-30901.html) |
RE: [2015] What Are You Working On? Community Screenshots & Videos - TiManGames - 03-21-2016 (03-07-2016, 08:37 AM)i3670 Wrote: It is the beginning of a mod. I have a basic story in mind and this is the very first map. I'll test different colours for the white lighting.Much better! RE: [2015] What Are You Working On? Community Screenshots & Videos - TiManGames - 03-26-2016 RE: [2015] What Are You Working On? Community Screenshots & Videos - i3670 - 03-26-2016 Looking good, I would add some more pointless tech on the walls in the last shot. RE: [2015] What Are You Working On? Community Screenshots & Videos - WALP - 03-26-2016 Some stuff on the walls may be nice, but what I really think the last shot needs is just something to "break up" that bland repetitive floor. Does not have to be anything crazy, could be some pipes running under the floor, some cables going across the floor, maybe use a different color/texture in the center of the floor, so it's kinda like a path going around, or even just some decals would do it. not gonna bother posting any screenshots, but if I am hard to understand I would suggest just looking up some of FG's floors from main game. RE: [2015] What Are You Working On? Community Screenshots & Videos - TiManGames - 03-27-2016 (03-26-2016, 10:43 PM)WALP Wrote: Some stuff on the walls may be nice, but what I really think the last shot needs is just something to "break up" that bland repetitive floor. Does not have to be anything crazy, could be some pipes running under the floor, some cables going across the floor, maybe use a different color/texture in the center of the floor, so it's kinda like a path going around, or even just some decals would do it. not gonna bother posting any screenshots, but if I am hard to understand I would suggest just looking up some of FG's floors from main game. I actually didn't quite finish working on the last shot, and your idea is definitely something that will help to give more interesting look of level design. (03-26-2016, 07:56 PM)i3670 Wrote: Looking good, I would add some more pointless tech on the walls in the last shot. Sure, didn't actually finished working on it :p RE: [2015] What Are You Working On? Community Screenshots & Videos - WALP - 03-27-2016 (03-27-2016, 05:54 AM)TheTieMan Wrote: didn't actually finished working on it :p well yeah, that's why this thread is called "What Are You Working On?" derp. RE: [2015] What Are You Working On? Community Screenshots & Videos - MatiCekuriel - 03-27-2016 I'm posting this here again because I didn't have any reaction and I've just continued this map yesterday ^^ (I added the dunbat on the left ) (02-18-2016, 05:30 PM)MatiCekuriel Wrote: I'm back in modding, so here's a screenshot of my new mod RE: [2015] What Are You Working On? Community Screenshots & Videos - A.M Team - 03-27-2016 Adding some subtle fog effects will give it the illusion of being forgotten or underground, depending on what suits you. The alpha channel in HPL3 is quite useful in these situations. RE: [2015] What Are You Working On? Community Screenshots & Videos - MatiCekuriel - 03-31-2016 It is supposed to be the entrance of a research station in the abyss I added some fog, it's really better now ^^ I'll take another screenshot when I'll have more mapping to show RE: [2015] What Are You Working On? Community Screenshots & Videos - i3670 - 04-06-2016 Another pic from the project I'm working on. At the moment I'm wrestling with the terminal on the desk to the right. |