[Amnesia] Screenshot criticism thread - Printable Version +- Frictional Games Forum (read-only) (https://www.frictionalgames.com/forum) +-- Forum: Amnesia: The Dark Descent (https://www.frictionalgames.com/forum/forum-6.html) +--- Forum: Custom Stories, TCs & Mods - Development (https://www.frictionalgames.com/forum/forum-38.html) +--- Thread: [Amnesia] Screenshot criticism thread (/thread-11760.html) Pages:
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RE: Screenshot criticism thread - Statyk - 04-12-2013 First thing I noticed is the monotonous height of the trees. They all reach the same height level on the horizon. I'd vary up the height if you could. =P Tip: When placing down a large amount of objects like trees, rocks, grass, etc. you can set random scale/rotation settings on the right and each one you place will change shape. RE: Screenshot criticism thread - Romulator - 04-12-2013 Oh god, I was playing the old map o.0 I'll re-upload it with the new one xD Stupid map_cache (almost) 50th post Now to get to like... 1000 xD Fixed. You'll note there isn't much difference between the two. The above image is the image taken from around the same angle (there are block boxes on the railing which my character stood) standing on top of a barrel, which gives approximately the same height. The one below gives an angle of the other side of the front of the building. From here, there is a small balcony, and I was planning to add a 45 degree roof above it with some wood or something holding it up. The trees are unchanged yet. I will fix that. The other thing is that I wont add much of a roof, because the player will eventually get up on the roof for a flashback and a cinematic sequence later. There is a small extension above the roof (which cannot be seen, only from a distance at the correct angle of depression) which will have a roof above it. I may make a really tall tree in the middle of the map for screenshot purposes or something The top one has effects applied, the bottom does not. What you see in the bottom is the in-game screen Spoiler below!
RE: Screenshot criticism thread - CarnivorousJelly - 04-12-2013 That black and white effect looks really cool! Just make sure the walls (or planes) on your stairs don't overlap. It creates a clipping error which looks really weird in game (flickering). I'm rather bad at outdoor environments (procrastinating on the one I need to do for my CS), so there's not much else I can say ^^" And with that, here's the brain-child of my procrastination: Spoiler below!
All of those were taken from the same map, just different spots at slightly different times. It starts off looking like the first picture and ends with the lighting of the second. The other two are in between. The time transition process occurs over five minutes - is that long enough or is it going to be too obvious and quick? When I'm done, the night transition in this map will trigger night settings in the rest of the (still accessible) maps and the night-to-day transitions will re-trigger day time settings for the whole game. Sounds like fun stuff RE: Screenshot criticism thread - Rapture - 04-12-2013 They look really good. Personally, I would rather have the 2nd picture darker, and have the light bleeding from the windows more prominent. Billboards in the 4th picture could use some more work I think, bit to bright. RE: Screenshot criticism thread - Romulator - 04-13-2013 (04-12-2013, 08:00 PM)Kiandra Wrote: That black and white effect looks really cool! Just make sure the walls (or planes) on your stairs don't overlap. It creates a clipping error which looks really weird in game (flickering). I'm rather bad at outdoor environments (procrastinating on the one I need to do for my CS), so there's not much else I can say ^^"Aha, thankyou. That clipping was just coz of my angle and distance. Sometimes it causes that. Can't believe i missed it xD Your screenshots are lovely as well, and like Rapture said, just lower the billboarding in the 4th RE: Screenshot criticism thread - VillainousPotato - 04-13-2013 Screen shots from my [WIP] Spoiler below!
Spoiler below!
RE: Screenshot criticism thread - PutraenusAlivius - 04-13-2013 (04-13-2013, 04:10 AM)NightmareBrothers Wrote: Screen shots from my [WIP] First Screenshot: It's too dark. Beyond the blue light i cannot see anything. Second Screenshot: The billboard colour is too strong. And the billboard's and the light's colour is different. Window is blue and the Bi and Li is like daylight. And the billboards angle is wrong. It actually looked liked as if a the sun was really high. P.S It looks like the floor plane is the ceiling plane. Da fuq? RE: Screenshot criticism thread - VillainousPotato - 04-13-2013 (04-13-2013, 04:26 AM)JustAnotherPlayer Wrote:(04-13-2013, 04:10 AM)NightmareBrothers Wrote: Screen shots from my [WIP] Ill change the floor, and I was hoping to get the effect that the sun (or moon) was up high in the sky, but I guess it does look kind of bizarre. RE: Screenshot criticism thread - CarnivorousJelly - 04-13-2013 (04-13-2013, 04:54 AM)NightmareBrothers Wrote: Ill change the floor, and I was hoping to get the effect that the sun (or moon) was up high in the sky, but I guess it does look kind of bizarre. The only reason it looks so bizarre is because the billboards don't start at the window and don't follow the outline of the light left on the floor. If you have a sun that's at that high of an angle and shining through a window that brightly, the surroundings are going to need to be brightly lit too. This would mean throwing some pointlights in that originate where the light hits the ground and radiate out, gradually getting darker (like this). If you're going to have a moon shining through that window, try changing the colours to be a bit more blue. I use this as a palette for night colours: --- 1 ------ 2 ------- 3 ------- 4 ------ 5 ------ 6 ------- 7 ------ 8 ----- 9 - R 0.017 -> 0.053 -> 0.061 -> 0.105 -> 0.034 -> 0.122 -> 0.000 -> 0.282 -> 0.551 G 0.060 -> 0.058 -> 0.082 -> 0.116 -> 0.119 -> 0.165 -> 0.690 -> 0.741 -> 0.741 B 0.092 -> 0.071 -> 0.106 -> 0.141 -> 0.184 -> 0.211 -> 1.000 -> 1.000 -> 1.000 ^ Darkest, probably the box light - - - - - - - - - - - - - - - - - - - - - - - - - - ^ --------------------------------------Lightest, very very bright source of light | And then mess around with the Alpha however you desire. If you use it, don't necessarily use all the colours. I usually use 4, 5, 6, and 8. The rest are for if I need colours in between - such as for billboards (which shouldn't be the same brightness of the spotlight used). That's the palette of colours I used for the second image in my previous post (this one). That being said, your whole room is definitely too dark. Contrast between the light and dark is a good thing, but you shouldn't be completely unable to see your surroundings when standing in bright light. Also, you can use ceiling tiles as floor tiles, just try adding decals and debris to it and definitely don't use the same texture for the ceiling of the same, or any nearby, rooms. Once you've brightened up your map a little more, post the new pictures here RE: Screenshot criticism thread - Romulator - 04-14-2013 (04-14-2013, 03:30 PM)Robosprog Wrote: I'd play this in a very low volume on the other side: |